Table 6.
Impact of IT platforms and methods to measure health outcomes (Yes=positive impact, No=no impact).
| Methods to measure health outcomes | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
|
|
||||||
| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Direct | 25 (29) | 3 (3) | 18 (41) | 2 (5) | 1 (6) |
|
6 (33) |
|
3 (50) | 53 (31) | 5 (3) | 58 (34) |
| Indirect | 50 (58) | 8 (9) | 23 (52) | 1 (2) | 12 (75) | 3 (19) | 10 (56) | 2 (11) | 3 (50) | 98 (58) | 14 (8) | 112 (66) |
| Grand Total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 151 (89) | 19 (11) | 170 (100) |