Table 7.
Impact of IT platforms and usability (Yes=positive impact, No=no impact).
| Usability | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
|
|
||||||
| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Usable | 28 (33) | 4 (5) | 6 (14) | 2 (5) | 5 (31) | 2 (13) | 3 (17) |
|
1 (17) | 43 (25) | 8 (5) | 51 (30) |
| Not usable | 1 (1) | 4 (5) |
|
|
1 (6) |
|
|
|
|
4 (2) | 2 (1) | 6 (4) |
| Total of assessed usability | 29 (34) | 8 (9) | 6 (14) | 2 (5) | 6 (38) | 2 (13) | 3 (17) |
|
1 (17) | 12 (7) | 45 (26) | 57 (34) |
| Not assessed usability | 46 (53) | 3 (3) | 35 (80) | 1 (2) | 7 (44) | 1 (6) | 13 (72) | 2 (11) | 5 (83) | 7 (4) | 106 (62) | 113 (66) |
| Grand total | 75 (87) | 11 (13) | 41 (93) | 3 (7) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 19 (11) | 151 (89) | 170 (100) |