Table 8.
Patient engagement and usability (Yes=positive impact, No=no impact).
| Usability | Impact of information technology platforms, n (%) | |||||||||||
| Internet | Mobile | Social media | Tele-monitoring | Video game |
|
|
||||||
| Yes | No | Yes | No | Yes | No | Yes | No | Yes | Total yes | Total no | Total | |
| Usability assessed (usable) | 26 (30) | 6 (7) | 7 (16) | 1 (2) | 5 (31) | 2 (13) | 3 (17) |
|
1 (17) | 41 (24) | 9 (5) | 51 (30) |
| Usability assessed (not usable) | 1 (1) | 4 (5) |
|
|
1 (6) |
|
|
|
|
2 (1) | 4 (2) | 6 (4) |
| Total usability assessed | 27 (31) | 10 (12) | 7 (16) | 1 (2) | 6 (38) | 2 (13) | 3 (17) |
|
1 (17) | 43 (25) | 13 (8) | 57 (34) |
| Not assessed | 41 (48) | 8 (9) | 31 (70) | 5 (11) | 7 (44) | 1 (6) | 13 (72) | 2 (11) | 5 (83) | 97 (57) | 16 (9) | 113 (66) |
| Grand total | 68 (79) | 18 (21) | 38 (86) | 6 (14) | 13 (81) | 3 (19) | 16 (89) | 2 (11) | 6 (100) | 141 (83) | 29 (17) | 170 (100) |