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. 2016 Feb 1;5(1):27–33. doi: 10.1089/g4h.2015.0001

Table 2.

Design Principles Used in “The Heart Game”

Design principle Implementation The experiences of the patients
Daily challenges Daily revealing of next challenges The challenges were completed every day by all 10 patients.
Leaderboard Ranking of teams by points Nine out of the 10 patients reported being motivated by this.
Points Points given for selecting and completing challenges Placement was more important than points, and maximum possible points were used by patients to measure performance.
Achievements Medals for specific goals Too hidden in the user interface. Three out of the 10 patients wanted to collect all medals.
Surprise mechanic New challenges every day All 10 patients expressed motivation by this feature, and 1 patient stated “It is like an Advent calendar.”
Including the spouse/family member Spouse as teammate Nine out of the 10 patients expressed that it helped them to complete tasks and that there being two persons encouraged them.
Variation Different types of challenges Eight of the 10 patients liked the challenges, and 2 of the 10 asked for more challenges.
Meaning Relevant rehabilitation tasks The tasks were not just seen as a game and had value for their rehabilitation and helping them return to everyday life.
Collective goal Patients compete against each other. Promoted completion and social networking among the patients

Patients include the two teams that stopped after 10 days.