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. 2016 Feb 24;10:25. doi: 10.3389/fnbeh.2016.00025

Table 3.

Summary of the means and standard deviations.

Domain and task Test score used Mean SD
EMOTION
Facial recognition Face: affective bias 9.48 19.76
Eyes: affective bias 5.03 26.33
Emotional intensity Increasing affective bias −16.21 15.65
Decreasing affective bias 3.18 14.51
Face affective go/no-go Affective bias RT (ms) −30.27 66.93
Word affective go/no-go Affective bias RT (ms) −3.30 195.10
Emotional memory Retrieval affective bias −4.05 10.66
Average retrieval accuracy 93.67 7.83
REWARD/MOTIVATION
Reinforcement learning Win Learning rate 0.23 0.33
Loss Learning rate 0.27 0.34
Monetary incentive reward Win—neutral RT (ms) 34.50 34.42
Loss—neutral RT (ms) 28.60 33.44
Adapted Cambridge gambling Win risk adjustment 1.61 1.34
Loss risk adjustment 1.94 1.17
Progressive ratioa Breakpoint 78.12 32.35
Post reinforcement pause (seconds) 2.00 0.74
IMPULSIVITY
4CSRTTb Motivational Index 0.16 0.15
Delay discounting Delay discounting 3308.95 1928.79
Probability discounting 989.71 255.20
SOCIAL COGNITION
Moral emotions Agent guilt ratings 79.68 12.22
Feeling bad ratings 22.98 9.16
Information preference Thoughts chosen 54.10 14.86
Affective bias in outcome 10.59 20.57
Prisoners' dilemma Average steal 39.63 28.39
Ultimatum game Risk adjustment 2.06 1.80
Value of offers proposed 36.80 10.07
Inference task Effect of probability 388.00 65.84
Effect of computer choice 177.75 129.37
a

Only 78 participants were included in the analyses for the Progressive ratio task due to an update to the task part way through the study.

b

Only 175 participants were included in the correlation analyses for the 4CSRTT due to technical failure.