Table 3.
Summary of the means and standard deviations.
Domain and task | Test score used | Mean | SD |
---|---|---|---|
EMOTION | |||
Facial recognition | Face: affective bias | 9.48 | 19.76 |
Eyes: affective bias | 5.03 | 26.33 | |
Emotional intensity | Increasing affective bias | −16.21 | 15.65 |
Decreasing affective bias | 3.18 | 14.51 | |
Face affective go/no-go | Affective bias RT (ms) | −30.27 | 66.93 |
Word affective go/no-go | Affective bias RT (ms) | −3.30 | 195.10 |
Emotional memory | Retrieval affective bias | −4.05 | 10.66 |
Average retrieval accuracy | 93.67 | 7.83 | |
REWARD/MOTIVATION | |||
Reinforcement learning | Win Learning rate | 0.23 | 0.33 |
Loss Learning rate | 0.27 | 0.34 | |
Monetary incentive reward | Win—neutral RT (ms) | 34.50 | 34.42 |
Loss—neutral RT (ms) | 28.60 | 33.44 | |
Adapted Cambridge gambling | Win risk adjustment | 1.61 | 1.34 |
Loss risk adjustment | 1.94 | 1.17 | |
Progressive ratioa | Breakpoint | 78.12 | 32.35 |
Post reinforcement pause (seconds) | 2.00 | 0.74 | |
IMPULSIVITY | |||
4CSRTTb | Motivational Index | 0.16 | 0.15 |
Delay discounting | Delay discounting | 3308.95 | 1928.79 |
Probability discounting | 989.71 | 255.20 | |
SOCIAL COGNITION | |||
Moral emotions | Agent guilt ratings | 79.68 | 12.22 |
Feeling bad ratings | 22.98 | 9.16 | |
Information preference | Thoughts chosen | 54.10 | 14.86 |
Affective bias in outcome | 10.59 | 20.57 | |
Prisoners' dilemma | Average steal | 39.63 | 28.39 |
Ultimatum game | Risk adjustment | 2.06 | 1.80 |
Value of offers proposed | 36.80 | 10.07 | |
Inference task | Effect of probability | 388.00 | 65.84 |
Effect of computer choice | 177.75 | 129.37 |
Only 78 participants were included in the analyses for the Progressive ratio task due to an update to the task part way through the study.
Only 175 participants were included in the correlation analyses for the 4CSRTT due to technical failure.