Table 5.
Test re-test reliability.
Domain and task (N = 200) | Test score used | Intraclass correlation coefficient |
---|---|---|
EMOTION | ||
Facial recognition | Face: affective bias | 0.86 |
Eyes: affective bias | 0.74 | |
Emotional Intensity | Increasing affective bias | 0.80 |
Decreasing affective bias | 0.73 | |
Face affective go/no-go | Affective bias (RT) | 0.34 |
Word affective go/no-go | Affective bias (RT) | 0.44 |
Emotional memory | Retrieval affective bias | 0.41 |
Average retrieval accuracy | 0.64 | |
REWARD/MOTIVATION | ||
Reinforcement learning | Win learning rate | 0.15 |
Loss learning rate | −0.27 | |
Monetary incentive reward | Win—neutral RT | 0.37 |
Loss—neutral RT | 0.31 | |
Adapted Cambridge gambling | Win risk adjustment | 0.75 |
Loss risk adjustment | 0.75 | |
IMPULSIVITY | ||
4CSRTTa | Motivational index | 0.54 |
Delay discounting | Delay discounting | 0.70 |
Probability discounting | 0.58 | |
SOCIAL COGNITION | ||
Moral emotions | Agent guilt ratings | 0.94 |
Feeling bad ratings | 0.87 | |
Information preference | Proportion thoughts | 0.62 |
Affective bias in outcome | 0.66 | |
Prisoners' dilemma | Average steal rate | 0.64 |
Ultimatum game | Risk adjustment | 0.58 |
Value of offers proposed | 0.71 | |
Inference task | Effect of probability | 0.65 |
Effect of computer choice | 0.77 |
Only 32 participants were included into the reliability analyses for the 4CSRTT.