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. 2016 Feb 25;12(2):e1004708. doi: 10.1371/journal.pcbi.1004708

Table 1. Game response variables, factors, and continuous predictor variables.

Response variables Description Range Units
PA Player capture accuracy [0.0, 1.0] -
PL Player capture latency [6.2, 8.4] log(ms)
Factors Description Levels Units
mT Target motion threshold [0.5, 1.5, 2.5, 10] -
mN Neighbors motion thresholds [0.5, 1.5, 2.5, 10] -
ve Target initial escape speed [1, 10] Dt−1
ρ0 Initial group organization 0.27, 0.9 -
veiled Neighbors veiled Yes, No -
Continuous variables Description Range Units
vT Target speed [0.1, 1.5] Dt−1
tor Target path tortuosity [0.0, 1.0] -
vpa Target Voronoi polygon area [3.6, 9879.0] pixels2
vG Group speed [0.1, 0.7] Dt−1
ρ Group order [0.0, 1.0] -
d¯1 Mean nearest neighbor distance [0.0, 44.4] D