Table 1. Game response variables, factors, and continuous predictor variables.
Response variables | Description | Range | Units |
PA | Player capture accuracy | [0.0, 1.0] | - |
PL | Player capture latency | [6.2, 8.4] | log(ms) |
Factors | Description | Levels | Units |
mT | Target motion threshold | [0.5, 1.5, 2.5, 10] | - |
mN | Neighbors motion thresholds | [0.5, 1.5, 2.5, 10] | - |
ve | Target initial escape speed | [1, 10] | D ⋅ t−1 |
ρ0 | Initial group organization | 0.27, 0.9 | - |
veiled | Neighbors veiled | Yes, No | - |
Continuous variables | Description | Range | Units |
vT | Target speed | [0.1, 1.5] | D ⋅ t−1 |
tor | Target path tortuosity | [0.0, 1.0] | - |
vpa | Target Voronoi polygon area | [3.6, 9879.0] | pixels2 |
vG | Group speed | [0.1, 0.7] | D ⋅ t−1 |
ρ | Group order | [0.0, 1.0] | - |
Mean nearest neighbor distance | [0.0, 44.4] | D |