Skip to main content
. 2016 Feb 28;8(2):210–225. doi: 10.4329/wjr.v8.i2.210

Table 2.

Task related functional magnetic resonance imaging studies on internet addiction disorder

Ref. Design and aims Participants Diagnostic criteria and evaluation scales Task and behavioral results fMRI methods fMRI results
Ko et al[17] Task related fMRI study n = 20; Males 100% DCIA-C Task used: Cue-reactivity paradigm. Scanner: 3 T Between group significant effects: IGD > NC in: R OFC, R basal ganglia (caudatum and accumbens), bilateral ACC, bilateral MFG, R DLPFC
Aim: To identify the neural substrates of IGD by means of a cue-reactivity paradigm Medication free 100% MINI Task design: Videogame viewing fMRI scan duration: 4.8 min
Right-handed 100% CIAS Behavioral results: Gaming craving: IGD > NC Acquisition method: Block design
Normal neurological examination 100% Software used: SPM2
No comorbid psychiatric disorders or substance use AUDIT Signal analyzed: BOLD
Groups: FTND Whole brain and ROI based analysis
IGD n = 10 Gaming craving scale
Mean age: 22 ± 1.5 yr For IGD: Addiction to World of Warcraft
NC n = 10 Playing > 30 h/wk
Mean age: 22.7 ± 1.3 yr
Han et al[19] Six-week open label pharmacological study with task related fMRI acquisition n = 19; Males 100% SCID Task used: Cue-reactivity paradigm. Scanner: 1.5 T Between group significant effects:
Aim: To evaluate the efficacy of bupropion SR in reducing game craving and influencing brain activity in IGD Medication free (at study enter) 100% BDI < 17 Task design: Videogame viewing fMRI scan duration: 7.5 min At baseline:
Normal neurological examination 100% 7 point Gaming Craving VAS Behavioral results: Gaming craving: IGD > NC Acquisition method: Block design (1) IGD > NC in: L occipital lobe, cuneus, L DLPFC, L PH
No comorbid psychiatric disorders or substance use disorders For IGD: YIAT > 50 Bupropion effects in the IGD group: Significant decreases of: Craving (23.6%, P = 0.04) Software used: Brain voyager After 6 wk of Bupropion treatment on IGD:
Groups: IGD n = 11 Playing > 4 h/d and 30 h/wk Playing game time (35.4%, P = 0.01) Signal analyzed: BOLD (2) Significant decreased activation in L DLPFC
Mean age: 21.5 ± 5.6 yr Addiction to star craft YIAT scores (15.4%, P = 0.01) Acquisition time:
Study treatment: Bupropion SR for 6 wk (1) At study enter (baseline);
NC n = 8 (2) After 6 wk of Bupropion treatment
Mean age: 20.3 ± 4.1 yr Whole brain analysis
Dong et al[20] Task related fMRI study n = 27; Males 100% MINI Task used: Guessing task Scanner: 3 T Between group significant effects:
Aim: To investigate reward and punishment processing in IGD during a guessing task Medication free 100% For IGD: YIAT > 80 Task design: Two-choices gain or loss guessing task fMRI scan duration: 16.3 min In WIN condition: IGD > NC in L OFC (BA 11)
Right-handed 100% C-IAT criteria Behavioral results: No between group significant differences in accuracy and reaction times Acquisition method: Block design In LOSS condition: NC > IGD in ACC
Normal neurological examination 100% Spending most of their time playing online Internet games Software used: SPM5
No comorbid psychiatric disorders or substance use disorders For NC: YIAT < 20 Signal analyzed: BOLD
Groups: IGD n = 14 Whole brain analysis
Mean age: 23.4 ± 3.3 yr
NC n = 13
Mean age: 24.1 ± 3.2 yr
Dong et al[22] Task related fMRI study n = 24; Males 100% For all participants: BDI < 13 Task used: Cognitive control task Scanner: 3 T Between group significant effects:
Aim: To identify the neural correlates of response inhibition in individuals with and without IGD Medication free 100% For IGD: YIAT > 80 Task design: Three-choices color-word Stroop task fMRI scan duration: 12 min During Stroop effect: IGD > HC in: ACC, PCC, L insula, MiFG, MFG, L thalamus, R IFG, R SFG
Right-handed 100% C-IAT criteria Behavioral results: No between group significant differences Acquisition method: Event-related design
No comorbid psychiatric disorders or substance use disorders Spending most of their time playing online Internet games Software used: SPM5
Non smokers 100% YIAT < 20 Signal analyzed: BOLD
Groups: IGD n = 12 Whole brain analysis
Mean age: 23.6 ± 3.5 yr
NC n = 12
Mean age: 24.2 ± 3.1 yr
Lorenz et al[23] Task related fMRI study n = 17; Males 100% World of warcraft addiction inventory Task used: Attentional bias/cue reactivity task Scanner: 3 T Between group significant effects
Aim: To assess neural correlates of attentional bias and cue reactivity in IGD Groups: IGD n = 8 CSVK Task design: Two-choice dot probe paradigm during SP and LP trials fMRI scan duration: 30 min During SP trials
Mean age: 25 ± 7.4 yr Vocabulary test (WST-IQ) Stimulus class: Acquisition method: Block design IGD > NC in bilateral ACC, R MPFC, L OFC, L PH, MTG, precuneus, cerebellum, R amygdala
NC n = 9 Test of attention (1) IAPS based emotional images (neutral and positive valences) Software used: SPM8b During LP trials IGD > NC in: R IFG, R Hippocampus, bilateral lingual gyrus and R calcarine gyrus
Mean age: 24.8 ± 6.9 yr Social interaction anxiety scale (2) Computer generated stimuli (neutral images and World of Warcraft based images) Signal analyzed: BOLD PPI results: IGD > NC in connectivity between R IFG and:
STAI Behavioral results: Whole brain analysis IFG, orbital gyrus, MFG, MTG, MOG, STG, ITG, Angular gyrus, precuneus, basal ganglia
BDI In SP trials: IGD: RT congruent < RT incongruent Connectivity analysis: Post hoc PPI, using R IFG as seed region
BIS 11
Iowa Gambling test
For IGD: ≥ 3 Grüsser and Thalemann’s criteria for computer game addiction
Dong et al[24] Task related fMRI study n = 30; Males 100% MINI Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To investigate error-monitoring ability in IGD Medication free 100% For IGD Task design: Three-choices color-word Stroop task fMRI scan duration: 12 min During correct responses:
Right-handed 100% YIAT > 80 Focus: Error monitoring Acquisition method: Event-related design IGD < NC in OFC and ACC
Non smokers 100% Spending > 80% of their time online playing games Behavioral results: No significant between Software used: SPM8 During incorrect responses: IGD > NC in ACC
No comorbid psychiatric disorders or substance use disorders For NC: YIAT < 30 group effects Signal analyzed: BOLD
Groups: IGD n = 15 Whole brain analysis
Mean age: 23.8 ± 3.7 yr
NC n = 15
Mean age: 24.1 ± 3.3 yr
Dong et al[25] Task related fMRI study n = 31; Males 100% MINI Task used: Guessing task Scanner: 3 T Between group significant effects
Aim: To investigate brain correlates of decision-making in IAD Medication free 100% BDI < 5 Task design: Two-choices gain or loss guessing task fMRI scan duration: 21 min In WIN condition: IAD > NC in: ACC, insula and IFG
Right-handed 100% For IAD: YIAT > 80 Behavioral results: Acquisition method: Block design IAD < NC in: PCC and caudatum
No comorbid psychiatric disorders or substance use disorders For NC: YIAT < 30 In LOSS condition: RT Software used: SPM5 In LOSS condition: IAD > NC in: Inferior CG
Groups: IAD n = 16 IAD > NC Signal analyzed: BOLD IAD < NC in: PCC
Mean age 21.4 ± 3.1 yr Whole brain analysis
NC n = 15
Mean age: 22.1 ± 3.6 yr
Dong et al[26] Task related fMRI study n = 31; Males 100% MINI Task used: Guessing task Scanner: 3 T Between group significant effects
Aim: To investigate reward/punishment sensitivities in IGD during a guessing task Medication free 100% BDI < 5 Task design: Two-choices gain or loss guessing task fMRI scan duration: 21 min In WIN condition: IGD > NC in L SFG
Right-handed 100% For IGD: YIAT > 80 No behavioral response was required Acquisition method: Block design In LOSS condition: IGD > NC in L SFG
No comorbid psychiatric disorders or substance use disorders Spending > 80% of their time online playing games Post scanning self-report questionnaire Software used: SPM5 IGD < NC in bilateral PCC
Groups: IGD n = 16 For NC: YIAT < 30 (1) On subjective experiences Signal analyzed: BOLD In WIN-LOSS contrast condition
Mean age 21.4 ± 3.1 yr During LOSS condition: Whole brain analysis IGD > NC in L SFG
NC n = 15 IGD < NC in reporting negative emotions
Mean age: 22.1 ± 3.6 yr (2) On craving for win:
IGD > NC in both WIN and LOSS conditions
Dong et al[27] Task related fMRI study n = 30; Males 100% MINI Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To explore cognitive flexibility in IGD during a color-word Stroop task Medication free 100% BDI < 5 Task design: Three-choices color-word Stroop task fMRI scan duration: 16 min Task switching
Right-handed 100% For IGD: YIAT > 80 Focus: Cognitive flexibility during task switching (from easy to difficult condition and viceversa) Acquisition method: Event-related design (1) From difficult to easy condition
No comorbid psychiatric disorders or substance use disorders Spending > 80% of their time online playing games Behavioral results: No significant between group differences Software used: SPM5 IGD > NC in: Bilateral insula, R STG
Groups: IGD n = 15 For NC: YIAT < 30 Signal analyzed: BOLD (2) From easy to difficult condition: IGD > NC in: Bilateral precuneus, L STG, L angular gyrus
Mean age 21.2 ± 3.2 yr Whole brain analysis
NC n = 15
Mean age: 22.1 ± 3.6 yr
Ko et al[28] Task related fMRI study n = 49; Males 100% MINI Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To evaluate impulsivity and brain correlates of response inhibition and error processing in IGD Medication free 100% CIAS Task design: Go/No-go Task fMRI scan duration: 15.5 min During response inhibition
Right-handed 100% BIS-11 Behavioral results: No significant between group differences Acquisition method: event-related design IGD > NC in bilateral caudate and L OFG (BA 47)
No comorbid psychiatric disorders or substance use disorders Dickman’s impulsivity scale Software used: SPM5 During error processing
Groups: IGD n = 26 For IGD: Fulfilling DCIA criteria Signal analyzed: BOLD IGD < NC in R insula
Mean age 24.6 ± 3.2 Addiction to online gaming Whole brain and ROI based analysis
NC n = 23
Mean age: 24.4 ± 2.1 yr
Liu et al[29] Task related fMRI study n = 22; Males 100% DCIA-C Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To investigate brain correlates of response inhibition under gaming cue distraction in IGD Medication free 100% MINI Task design: Modified Go/no-go Task with gaming cue distracters fMRI scan duration: 8.5 min During no gaming distracting condition
Right-handed 100% CIAS Behavioral results: During gaming distracting condition Acquisition method: Block design IGD > NC in R SPL
No comorbid psychiatric disorders or substance use disorders FTND < 5 Commission errors IGD > NC Software used: SPM5 During gaming distracting condition
Groups: IGD n = 11 Signal analyzed: BOLD NC > IGD in R DLPFC, R SPL and cerebellum
Mean age 23.4 ± 2.3 yr Whole brain and ROI based analysis ROI based analysis results
NC n = 11 In IGD
Mean age: 22.4 ± 1.7 yr R DLPFC and R SPL activations were positively associated to commission errors during gaming distracting condition
Chen et al[30] Task related fMRI study n = 30; Males 100% MINI Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To evaluate neural correlates of response inhibition among subjects with IGD Medication free 100% CIAS Task design: Go/no-go Task fMRI scan duration: 6 min During response inhibition
Right-handed 100% Behavioral results: No significant between group differences Acquisition method: Block design NC > IGD in R SMA/pre-SMA
No comorbid psychiatric disorders or substance use disorders BIS-11 Software used: SPM5
Groups: IGD n = 15 For IGD: Fulfilling DCIA criteria Signal analyzed: BOLD
Mean age 24.7 ± 3.1 yr Addiction to World of Warcraft ROI based analysis
NC n = 15
Mean age: 24.5 ± 2.8 yr
1Dong et al[31] Resting-state and task related fMRI All participants: n = 71 age 22.35 IGD: YIAT ≥ 50 Task used: Cognitive control task Scanner: 3 T Between group significant effects
Aim: To examine the Fc of ECN during both resting state and Stroop task performing Participants who performed the fMRI Stroop task: n = 35 > 80% of the online time was spent playing videogames Task design: Three-choices color-word Stroop task fMRI scan duration: 15 min During incongruent trials: IGD > NC in bilateral SFG
Males 100% BDI < 5 Behavioral results: No significant between group differences Acquisition method: Event-related design IGD < NC in L
Medication free 100% MINI: No Axis I psychiatric disorders Software used: SPM8 DLPFC, ACC and left OFC
Right-handed 100% IAD Signal analyzed: BOLD
No DSM 5 psychiatric disorders Whole brain and ROI based analysis
Groups performing fMRI Stroop task:
IGD n = 16
NC n = 15
Liu et al[33] Task related fMRI study n = 38; Males 58% HAM-A Task used: Cue-reactivity paradigm. Scanner: 3 T Between group significant effects
Aim: To investigate brain function in IGD individuals during a cue-reactivity paradigm Medication free 100% BDI Task design: Videogame viewing fMRI scan duration: 7.5 min IGD > NC in: R SPL, R precuneus, R insula, R CG, R STG, L brain stem
Right-handed 100% For IGD: Beard's DQIA "5 + 1 criteria" plus any one of: ≥ 6 h/d for 3 mo; Decline in academic performance; Unable to maintain normal school learning No behavioral response was required Acquisition method: Block design
No comorbid psychiatric disorders or substance use disorders Software used: Brain Voyager
Groups: IGD n = 19 Signal analyzed: BOLD
Males n = 11 (58%) Whole brain analysis
Mean age 21.4 ± 1.0 yr
NC n = 19
Mean age: 20.1 ± 1.1 yr
Males n = 11 (58%)
1

Only task related fMRI results are showed. IAD: Internet addiction disorder; IGD: Internet gaming disorder; NC: Normal controls; AUDIT: Alcohol use disorder identification test; BDI: Beck depression inventory; BIS-11: Barratt impulsiveness scale-version 11; CIAS: Chen internet addiction scale; C-IAT: Chinese internet addiction test; CSVK: Pathological computer gaming scale; DCIA-C: Diagnostic criteria of Internet addiction for college students; FTND: Fagerstrom test for nicotine dependence; HAM-A: Hamilton anxiety scale; IAPS: International affective picture system; MINI: Mini international neuropsychiatric interview; RT: reaction times; SCID: Structured clinical interview for DSM-IV; VAS: Visual analogue scale; YIAT: Young’s internet addiction test; R: Right; L: Left; ACC: Anterior cingulate cortex; CG: Cingulate gyrus; DLPFC: Dorsolateral prefrontal cortex; IFG: Inferior frontal gyrus; IPL: Inferior parietal lobule; ITG: Inferior temporal gyrus; MFG: Medial frontal gyrus; MPFC: Medial prefrontal cortex; MiFG: Middle frontal gyrus; MOG: Middle occipital gyrus; MTG: Middle temporal gyrus; OFC: Orbitofrontal cortex; PCC: Posterior cingulate cortex; PH: Parahippocampus; SMA: Supplementary motor area; SFG: Superior frontal gyrus; SPM: Statistical parametric mapping; SPL: Superior parietal lobe; STG: Superior temporal gyrus; SP: Short presentation; LP: Long presentation.