FUNCTION | ACCOMMODATION PREFERENCE | DESIGN AND PRESENTATION CHOICES |
---|---|---|
WORKING MEMORY | BETTER | • Simple instructions – discrete short messages • Label icons; pictorial info should be highly intuitive. |
WORSE | • Information overload | |
PROSPECTIVE MEMORY | BETTER | • Provide event-based reminders (e.g. voice mail reminders; buzzer sounds – but with caution, see below). |
WORSE | • Time-based instructions (e.g. take pill every four to six hours) • Too many similarly-beeping gadgets |
|
PROCEDURAL MEMORY | BETTER | • Simple intuitive steps. Place in context. • Minimize the number of steps. • Slow the pace of training. Frequent repetition for reinforcement. Practice opportunities. • Give feedback cues for correct action (a key “clicks” or “beeps” when depressed.) |
WORSE | • Complex, multi-step process. • Procedures inconsistent with established practice. |
|
ATTENTION | BETTER | • Simple displays. Short, discrete signals. |
WORSE | • Avoid visual clutter or background noise. • Avoid arrays of functions and displays. • Avoid concurrent actions (pressing three keyboard keys to execute command.) |
|
MESSAGE COMPREHENSION | BETTER | • Clear messages • Reasonable pace • Predictable linguistic structure • Pauses at grammatical boundaries (after phrases, end of sentences) • Redundant information • Rich in context |
WORSE | • Having to process several pieces of information to draw a conclusion (e.g. typical automated telephone prompts) • Presenting irrelevant information • Subtlety, irony, ambiguity • Unfamiliar context |