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. Author manuscript; available in PMC: 2016 Mar 7.
Published in final edited form as: J Int Neuropsychol Soc. 2015 Nov 9;22(1):12–23. doi: 10.1017/S1355617715001071

Fig. 4.

Fig. 4

Subjective ratings obtained for the novel real-time discounting task. (a) Mean rating on a 1–10 likert scale in response to the question “How much do you want to play the game?” asked after selecting a preferred game and before making choices. (b) Mean rating on a 1–10 likert scale in response to the question “How much did you like waiting to play the game?” asked after completing all choices. Higher values indicate wanting to play more and liking waiting more. Error bars represent standard error of the mean; d = Cohen’s d effect size estimate. Children with ADHD reported wanting to play their chosen game more than TD children (a) and liking waiting less than TD children (b).