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. Author manuscript; available in PMC: 2017 Mar 1.
Published in final edited form as: Soc Psychiatry Psychiatr Epidemiol. 2016 Feb 5;51(3):349–357. doi: 10.1007/s00127-016-1179-6

Table 4.

Parent and teacher combined SDQ variables in relation to video game playing

Parent and teacher Unadjusted Adjusteda
Emotional
 1–5 h of usage 0.87 (0.41, 1.84) 1.14 (0.42, 3.1)
 >5 h of usage 0.7 (0.3, 1.63) 0.79 (0.26, 2.42)
ADHD
 1–5 h of usage 1.05 (0.66, 1.67) 1.03 (0.59, 1.8)
 >5 h of usage 0.67 (0.37, 1.21) 0.61 (0.31, 1.19)
Conduct
 1–5 h of usage 0.82 (0.52, 1.29) 0.97 (0.54, 1.73)
 >5 h of usage 0.73 (0.43, 1.25) 0.66 (0.33, 1.3)
Any pb with impact
 1–5 h of usage 0.89 (0.41, 1.95) 1.29 (0.47, 3.53)
 >5 h of usage 0.43 (0.17, 1.07) 0.67 (0.2, 2.21)
Prosocial
 1–5 h of usage 0.43 (0.14, 1.37) 0.23 (0.07, 0.81)
[0.02]
 >5 h of usage 0.81 (0.26, 2.51) 1.09 (0.31, 3.9)
Peer relationship
 1–5 h of usage 0.68 (0.41, 1.11) 0.83 (0.44, 1.57)
 >5 h of usage 0.35 (0.18, 0.7)
[<0.01]
0.43 (0.19, 0.99)
[0.05]
Total difficulties
 1–5 h of usage 0.75 (0.46, 1.23) 0.97 (0.5, 1.88)
 >5 h of usage 0.5 (0.27, 0.92)
[0.03]
0.41 (0.2, 0.86)
[0.02]

Bold indicates significance at 0.05 and above

a

Adjusted child age and gender, number of children, mothers age, marital status, maternal education, activity status, psychological distress, European Region (West/East)