Table 1.
Variable | DANCE | BALANCE | p-value, two-tailed |
---|---|---|---|
N | 19 | 14 | |
Gender, female | 12, 63.2% | 9, 64.3% | |
Age, years | 72.8 (5.9) | 77.8 (7.4) | 0.039* |
Height, cm | 169.4 (9.3) | 167.1 (8.8) | 0.477 |
Weight, kg | 70.0 (14.9) | 64.9 (11.5) | 0.290 |
BMI, kg/m2 | 24.4 (5.0) | 23.1 (2.9) | 0.402 |
Education, years | 13.4 (1.8) | 13.6 (2.1) | 0.830 |
Training compliance (24 sessions) | 91.4% (7.1%) | 94.3% (6.2%) | 0.234 |
Training enjoyment, PACES score (1–7) | 6.13 (0.76) | 6.11 (0.82) | 0.931 |
Training intensity perceived physically, RPE (1–10) | 5.0 (2.0) | 5.5 (2.1) | 0.515 |
Training intensity perceived cognitively, RPE (1–10) | 5.4 (2.0) | 4.6 (2.4) | 0.314 |
Preferred treadmill walking speed, km/h | 3.8 (0.6) | 3.7 (0.6) | 0.818 |
Fast treadmill walking speed, km/h | 5.8 (0.6) | 5.7 (0.6) | 0.818 |
Data are numbers or means (± standard deviation in brackets). Bold values indicate significance,
p < 0.05;
BMI, Body Mass Index; PACES, Physical Activity Enjoyment Scale; RPE, rate of perceived exertion; DANCE, video game dance training; BALANCE, balance and stretching training.