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. 2016 Mar 31;28(3):774–780. doi: 10.1589/jpts.28.774

Table 3. User satisfaction questionnary: answers in frequencies (n=15).

1 2 3 4 5
Wii: presentation
I could see all things in the game very well - - - 7 8
I found the moving things/objects in the game very interesting - 1 - 9 5
The things I saw in the game were very attractive - - - 2 13
The game reacted good on my movements - 2 2 5 6
I could hear all sounds very well - 1 - 4 10
The sounds I heard out of the game were very attractive - 1 - 4 10
I could not hear where all sounds out of the game did come from 6 3 3 3 -
Wii : level of difficulty
The game was too hard 3 5 - 7 -
I still must learn a lot, before I can play this game - 7 1 5 2
I had the feeling I could win - - - 6 9
The game was too easy - 8 2 5 -
Player: motivation
I would find it nice if I could play the game together with more children at the same time - - - - 15
I liked it that the game was getting more difficult - 2 2 6 5
The game was so attractive that I lost all count of time - - - 4 11
I would not like to play this game more often 10 1 2 - 2
Wii training is less fun than regular physiotherapy - - - - 15
Player: cognitive capability
This game was easy to understand - 1 - 6 8
This game was easy to play 1 1 - 8 5
It was very logical playing the game by moving my arm/hand 1 - 2 7 5
My experience with playing the game looks like real life playing 1 3 - 5 6
Player: physical effort
I found it hard to play the game by moving my hands 3 9 - 3 -
I became more tired from this game than from the regular physiotherapy 2 6 - 5 2
By playing the game, I learned new movements - 1 - 3 11
I think I could learn new movements by playing the game more often - 1 - 3 11

1-completely disagree, 2-slightly disagree, 3-neutral, 4-slightly agree, 5-completely agree