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. 2016 Apr 25;7:574. doi: 10.3389/fpsyg.2016.00574

Table 2.

Prevalence (%) of psychiatric symptoms by ST exposure levels.

Variables Total N (%) Television time (h/school day) N (%)
VG/CU time (h/school day) N (%)
0 >0 to ≤1 >1 to ≤2 >2 ES; p 0 >0 to ≤1 >1 to ≤2 >2 ES;p
Depression, N (%) 3499 (27.3) 1996 (26.2) 1013 (26.7) 283 (31.2) 251 (36.8) 0.06; <0.001 2228 (24.7) 736 (31.2) 258 (35.2) 277 (39.2) 0.10; <0.001
Anxiety, N (%) 944 (7.4) 538 (7.2) 259 (7.0) 71 (8.0) 76 (11.5) 0.04; <0.001 603 (6.8) 179 (7.8) 78 (10.8) 73 (10.8) 0.05; <0.001
General emotional, behavioral, and social problems, N (%) 1249 (10.2) 709 (9.6) 365 (10.0) 100 (12.3) 94 (16.3) 0.05; <0.001 754 (8.7) 273 (12.1) 97 (14.3) 125 (19.7) 0.09; <0.001
Attention deficit/hyperactivity problems, N (%) 769 (6.4) 420 (5.9) 233 (6.6) 64 (8.3) 52 (9.6) 0.04; 0.001 464 (5.5) 165 (7.7) 65 (10.1) 66 (11.0) 0.07; <0.001
Oppositional defiant problems, N (%) 1355 (11.1) 717 (9.8) 418 (11.6) 112 (14.1) 108 (19.4) 0.07; <0.001 795 (9.3) 301 (13.6) 110 (16.6) 133 (21.5) 0.10; <0.001
Conduct problems, N (%) 871 (7.3) 451 (6.4) 268 (7.7) 73 (9.5) 79 (14.5) 0.07; <0.001 479 (5.8) 187 (8.6) 88 (13.6) 103 (17.4) 0.12; <0.001
Suicide and self-injury, N (%) 1430 (10.8) 802 (10.4) 407 (10.6) 113 (12.3) 108 (15.5) 0.04; <0.001 840 (9.2) 321 (13.3) 117 (15.7) 135 (18.9) 0.09; <0.001

ST, screen time; VG/CU, playing video or computer games or using a computer for non-educational purpose; Percentages do not always equal 100 because of rounding. Values may not always sum to sample size because of missing data; total prevalence of oppositional defiant problems was 11.1% for more than 3% samples’ T score was between 64.5 to 65 (cutoff: t-score ≥ 64.50).