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. 2016 Apr 29;18(4):e94. doi: 10.2196/jmir.4444

Table 2.

User involvement in game design elements.

Studya Nb Chc CLVd GLe LWf Rg Lh Coi IAj Fk Tl LCm
Campbell et al, 1999 [65] In
Yawn et al, 2000 [64] Co C I I


I I

I
Baranowski et al, 2003 [69]
I I I I I




I
Campbell et al, 2004 [66]



I


I

I
Jago et al, 2006 [53]

I

I




I
Kato et al, 2008 [68]

I I






I
Trepka et al, 2008 [63]

I I






I
Thompson et al, 2009 [61]

I

I




I
Tortolero et al, 2010 [62]










I
Baranowski et al, 2011 [51] I I I


I




Dias and Aganti, 2011 [67]

I, C








Sapouna et al, 2011 [58] I, C I, C I I I, C

I, C C

C
Swartz et al, 2011 [60]










I
Markham et al, 2012 [55]










I
Molnar and Kostkova, 2012 [56]
I









Brown et al, 2012 [52] I
I, C








Schotland and Littman, 2012 [59]
I, C I

I I




Christensen et al, 2013 [70] I, C
I, C I, C I, C


I


Majumdar et al, 2013 [54] I I I

I
I I

I
Song et al, 2013 (a-bp) [71] C C
C C C I, C

C C C
Peskin et al, 2014 [57]










I

aStudies are chronologically organized by publication year.

bN: narrative.

cCh: challenge.

dCLV: character looks/voice.

eGL: game world looks.

fLW: language, wording.

gR: rewards.

hL: levels.

iCo: controls.

jIA: interactivity/action.

kF: feedback.

lT: tailoring.

mLC: learning content.

nI: user involvement as informant.

oC: user involvement as codesigner.

pTwo different types of games (a-b) were evaluated in this paper.