Table 2.
User involvement in game design elements.
| Studya | Nb | Chc | CLVd | GLe | LWf | Rg | Lh | Coi | IAj | Fk | Tl | LCm |
| Campbell et al, 1999 [65] | In | |||||||||||
| Yawn et al, 2000 [64] | Co | C | I | I |
|
|
|
I | I |
|
|
I |
| Baranowski et al, 2003 [69] |
|
I | I | I | I | I |
|
|
|
|
|
I |
| Campbell et al, 2004 [66] |
|
|
|
|
I |
|
|
|
I |
|
|
I |
| Jago et al, 2006 [53] |
|
|
I |
|
|
I |
|
|
|
|
|
I |
| Kato et al, 2008 [68] |
|
|
I | I |
|
|
|
|
|
|
|
I |
| Trepka et al, 2008 [63] |
|
|
I | I |
|
|
|
|
|
|
|
I |
| Thompson et al, 2009 [61] |
|
|
I |
|
|
I |
|
|
|
|
|
I |
| Tortolero et al, 2010 [62] |
|
|
|
|
|
|
|
|
|
|
|
I |
| Baranowski et al, 2011 [51] | I | I | I |
|
|
|
I |
|
|
|
|
|
| Dias and Aganti, 2011 [67] |
|
|
I, C |
|
|
|
|
|
|
|
|
|
| Sapouna et al, 2011 [58] | I, C | I, C | I | I | I, C |
|
|
I, C | C |
|
|
C |
| Swartz et al, 2011 [60] |
|
|
|
|
|
|
|
|
|
|
|
I |
| Markham et al, 2012 [55] |
|
|
|
|
|
|
|
|
|
|
|
I |
| Molnar and Kostkova, 2012 [56] |
|
I |
|
|
|
|
|
|
|
|
|
|
| Brown et al, 2012 [52] | I |
|
I, C |
|
|
|
|
|
|
|
|
|
| Schotland and Littman, 2012 [59] |
|
I, C | I |
|
|
I | I |
|
|
|
|
|
| Christensen et al, 2013 [70] | I, C |
|
I, C | I, C | I, C |
|
|
|
I |
|
|
|
| Majumdar et al, 2013 [54] | I | I | I |
|
|
I |
|
I | I |
|
|
I |
| Song et al, 2013 (a-bp) [71] | C | C |
|
C | C | C | I, C |
|
|
C | C | C |
| Peskin et al, 2014 [57] |
|
|
|
|
|
|
|
|
|
|
|
I |
aStudies are chronologically organized by publication year.
bN: narrative.
cCh: challenge.
dCLV: character looks/voice.
eGL: game world looks.
fLW: language, wording.
gR: rewards.
hL: levels.
iCo: controls.
jIA: interactivity/action.
kF: feedback.
lT: tailoring.
mLC: learning content.
nI: user involvement as informant.
oC: user involvement as codesigner.
pTwo different types of games (a-b) were evaluated in this paper.