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. 2016 Apr 29;18(4):e94. doi: 10.2196/jmir.4444

Table 3.

Overview of significance of moderator analyses for the role of participatory design in specific Mechanics, Dynamics, Aesthetics design elements in game study effectiveness.

Comparisons between categories of involvement and no involvement Informant/
codesigner
Informant Codesigner

Qa P Q P Q P
Behavior (between categories)






Narrative 0.05 .82 0.05 .82 0.03 .87

Challenge 1.07 .30 1.07 .30 1.04 .31

Characters 0.36 .55 1.80 .18 4.38 .04

Game world 0.25 .62 0.25 .62 3.99 .046

Language 0.79 .37 0.79 .37 0.10 .75

Rewards 0.85 .36 0.85 .36 N/Ab

Levels N/A
N/A
N/A

Controls 0.37 .54 0.37 .54 N/A

Action/interactivity 0.11 .74 0.54 .47 N/A
Behavioral determinants (between categories)

Narrative 0.43 .51 1.35 .24 0 .99

Challenge 2.93 .09 N/A N/A 11.23 .001

Characters 1.17 .28 1.27 .26 0.21 .65

Game world 0.32 .57 0.05 .83 0.59 .44

Language 0.01 .93 0.46 .50 0.59 .44

Rewards 2.07 .15 0.20 .66 N/A

Levels 7.02 .008 7.02 .008 N/A

Controls N/A
N/A
N/A

Action/interactivity 0.48 .49 0.48 .49 N/A

aCochran’s Q test: homogeneity statistic (mixed effects).

bN/A: not applicable/not available due to insufficient observations.