Table 3.
Overview of significance of moderator analyses for the role of participatory design in specific Mechanics, Dynamics, Aesthetics design elements in game study effectiveness.
| Comparisons between categories of involvement and no involvement | Informant/ codesigner |
Informant | Codesigner | ||||
|
|
Qa | P | Q | P | Q | P | |
| Behavior (between categories) |
|
|
|
|
|
|
|
|
|
Narrative | 0.05 | .82 | 0.05 | .82 | 0.03 | .87 |
|
|
Challenge | 1.07 | .30 | 1.07 | .30 | 1.04 | .31 |
|
|
Characters | 0.36 | .55 | 1.80 | .18 | 4.38 | .04 |
|
|
Game world | 0.25 | .62 | 0.25 | .62 | 3.99 | .046 |
|
|
Language | 0.79 | .37 | 0.79 | .37 | 0.10 | .75 |
|
|
Rewards | 0.85 | .36 | 0.85 | .36 | N/Ab |
|
|
|
Levels | N/A |
|
N/A |
|
N/A |
|
|
|
Controls | 0.37 | .54 | 0.37 | .54 | N/A |
|
|
|
Action/interactivity | 0.11 | .74 | 0.54 | .47 | N/A |
|
| Behavioral determinants (between categories) | |||||||
|
|
Narrative | 0.43 | .51 | 1.35 | .24 | 0 | .99 |
|
|
Challenge | 2.93 | .09 | N/A | N/A | 11.23 | .001 |
|
|
Characters | 1.17 | .28 | 1.27 | .26 | 0.21 | .65 |
|
|
Game world | 0.32 | .57 | 0.05 | .83 | 0.59 | .44 |
|
|
Language | 0.01 | .93 | 0.46 | .50 | 0.59 | .44 |
|
|
Rewards | 2.07 | .15 | 0.20 | .66 | N/A |
|
|
|
Levels | 7.02 | .008 | 7.02 | .008 | N/A |
|
|
|
Controls | N/A |
|
N/A |
|
N/A |
|
|
|
Action/interactivity | 0.48 | .49 | 0.48 | .49 | N/A |
|
aCochran’s Q test: homogeneity statistic (mixed effects).
bN/A: not applicable/not available due to insufficient observations.