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. 2016 May 19;13:E66. doi: 10.5888/pcd13.160014

Table 2. Characteristics of Characters (N = 366) Involved in Food Incidents (N = 971) in Adolescents’ 25 Favorite Television Shows, Minnesota, 2010.

Characteristic Total % Snack Incidents, % Meal Incidents, %
Sex
Male 58.9 62.8 60.6
Female 41.1 37.2 39.4
Snacks vs meals: χ2, P value 0.42, .52
Snacks vs total: z score, P value 1.59, .11
Age group
Child/adolescent (<20 y) 32.5 41.8 32.2
Young adult (20–29 y) 17.2 13.4 17.9
Adult (≥30 y) 50.3 44.8 49.9
Snacks vs meals: χ2, P value 9.14, .01
Snacks vs total: z score, P value 3.98, <.001
Race/ethnicity
White 76.8 80.2 78.9
Other 23.2 19.8 21.1
Snacks vs meals: χ2, P value 0.22, .64
Snacks vs total: z score, P value 1.60, .11
Socioeconomic statusa
Poor/lower class 4.0 9.4 3.5
Average/middle class 81.1 72.7 71.2
Wealthy/upper class 14.9 17.9 25.3
Snacks vs meals: χ2, P value 17.3, <.001
Snacks vs total: z score, P value 5.56, <.001
Weightb
Thin/underweight and average weight 86.0 87.0 90.9
Overweight 9.6 10.3 5.6
Obese 4.4 2.7 3.5
Snacks vs meals: χ2, P value 6.78, .03
Snacks vs total: z score, P value 0.59, .28

Abbreviation: BMI, body mass index.

a

Characters’ socioeconomic status (SES) coded as “poor/lower class,” indicated by material goods (eg, cars, clothing, housing) or references to Medicaid, food shortage, or other needs of low-SES people. Characters coded as “wealthy/upper class,” indicated by material goods (eg, a known celebrity, expensive car, large home) or references to extreme wealth. All other characters coded as “average/middle class.”

b

A character’s weight status was coded as “thin/underweight” if the character appeared thinner than normal with obvious clavicle bones, facial bones, rib cage, or other bones protruding; if the character’s BMI were calculated, it would be <18.5 kg/m2. A character’s weight status was coded as “overweight” if the character had excess body fat (eg, obvious pot belly); if the character’s BMI were calculated, be 25.0–30.0 kg/m2. A character’s weight status was coded as “obese” if the character carried an excessive amount of weight; if the character’s BMI were calculated, it would likely be >30.0 kg/m2. All other characters were coded as “average weight.”