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. Author manuscript; available in PMC: 2016 May 25.
Published in final edited form as: Stroke. 2010 May 27;41(7):1477–1484. doi: 10.1161/STROKEAHA.110.584979

Table 3.

Effect of Interventions on Secondary Outcomes at Baseline Through 4-Week Follow-Up and Change From Baseline Within Wii and RT Groups

Secondary Efficacy Outcomes Virtual Reality using Wii (VRWii)
Recreational Therapy (RT)
Baseline (n=9) Postintervention (n=9) Four Weeks After Intervention (n=9) Change From Baseline (95% CI)* Baseline (n=10) Postintervention (n=9) Four Weeks After Intervention (n=7) Change From Baseline (95% CI)*
WMFT, mean time in seconds 29.5 19.8 19.0 −10.5 (−19.3, −1.8) 39.7 27.4 25.7 −14 (−32.1, 4.1)
BBT, mean No. of blocks 33.4 40.1 42.0 8.6 (0.9, 16.2) 24.4 34.1 36.4 12 (3.8, 20.2)
SIS hand function, % 70.6 71.1 85.8 15.3 (−1.2, 31.8) 63.4 70.0 74.6 11.2 (−21.3, 43.8)
SIS composite function, % 74.4 74.2 82.7 8.3 (−3.3, 19.9) 67.0 74.3 80.3 13.3 (0.9, 25.8)
SIS perception of recovery, % 62.1 76.7 76.1 14 (−2.7, 12.6) 61.4 66.4 77.1 15.7 (−9.1, 40.5)
Grip strength, mean in kg 22.4 24.6 28.8 6.4 (3.8, 9.0) 18.7 21.5 21.5 2.8 (−1.6, 7.1)

SIS indicates Stroke Impact Scale; BBT, Box and Block Test.

SIS composite includes the following physical domains: strength, hand function, mobility, and activities of daily living.

*

Difference and 95% CI in secondary efficacy outcomes between baseline and 4-week postintervention measures in each group;

one patient was unable to complete some baseline tasks for the WMFT.