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. 2016 May 27;8:122. doi: 10.3389/fnagi.2016.00122

FIGURE 1.

FIGURE 1

First-person views of a one-way alley (i.e., non-decision point) (A) and an intersection (i.e., decision point) (B) within the virtual maze. Landmarks in the form of wall textures with varied colors and patterns were found at each intersection and along certain alleys. Participants were instructed to reach the goal point as quickly and as accurately as possible over five trials.