Table 1.
Planned feature | Planned function | Relationship to IMB model |
Customizable avatars | ||
Visual representation of users within the app to facilitate development of an online identity while preserving anonymity to peers. | Ma: Increases app engagement and facilitates social support. | |
Dashboard | ||
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Home screen where users enter daily adherence information. Provides a visualization of historical adherence patterns. | Ib: Tracking and historical visualization of data provides information on adherence behaviors. |
M: Data display visually reinforces positive behaviors and motivates users to change if adherence is suboptimal. | ||
Bc: Adherence achievements increase behavior change self-efficacy. | ||
Reminders and tailored feedback messages | ||
|
Personalized medication reminders and feedback messages based on users’ successes, setbacks and progress toward their adherence goals. | I: Reminders specify appropriate times to take medications. |
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M: Reminders provide a cue to action. Feedback messages affirm positive adherence behaviors and identify adherence challenges. |
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B: Reminders help build skills for integrating medication routines in daily life. Feedback messages increase adherence self-efficacy. |
Friends | ||
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Users select virtual “friends” to interact with by sending preset messages to challenge, praise or encourage others. | M: Increases social motivation to adhere to medications. |
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B: Ally interactions create opportunities for peer modeling and reinforcement of adherence. |
Information modules | ||
Education modules on ART adherence and HIV. | I: Modules provide relevant ART adherence information. | |
Gamification | ||
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Users earn points for completing selected tasks within the app. | M: Opportunities to earn points increases motivation for app engagement and ART adherence. |
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B: Achieving milestones increase adherence self-efficacy. |
amotivation.
binformation.
cbehavioral skills/self-efficacy.