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. 2016 Jun 6;6(6):e012074. doi: 10.1136/bmjopen-2016-012074

Table 1.

Excerpts from the tables within the intervention protocol of various games/exercises from different technologies recommended for use with different mobility limitations

Mobility task problem Easy technology: game or exercise Medium technology: game or exercise Hard technology: game or exercise
Standing Up
weight borne principally through intact side
Humac*: weight-bearing; scale;
Fysiogaming: sit to stand (1–10);
Stepping Tiles: loading the leg in sitting
Humac: progress difficulty level and boundaries of movement;
Fysiogaming: sit to stand (11–20);
Stepping Tiles: sit to stand
Humac: force vs time;
Fysiogaming: sit to stand (21–30);
Stepping Tiles: sit to stand
Maintaining a standing position
decreased loading of the affected leg
Humac: weightshift ML;
WiiFit§: Penguin slide (modified);
T-Rex iPAD APP: standing exercises
Humac: targets, roadway, ski;
WiiFit: table tilt, ski slalom, heading, balance bubble
WiiFit: tightrope, tilt city;
Humac: pong ML, breakout ML;
Xbox kinect your shape fitness evolve 2012: stack em up
Reaching in standing
flexes at hips instead of DF at ankles when reaching forward
Humac: weightshift AP; Fysiogaming: reaching (1–10);
AMOUNT iPAD APP**: reaching in standing program
Humac: progress difficulty level and boundaries of movement;
Xbox kinect††adventures: 20 000 leaks
Humac: progress difficulty level and boundaries of movement;
Fysiogaming: reaching (21–30)
Stepping while standing
decreased speed of stepping
Fysiogaming: walking sideways and walk in place (1–10);
Stepping Tiles: stepping exercise (small);
Wii Family trainer: sprint challenge
WiiFit: jogging plus;
Xbox kinect adventures: space pop, 20 000 leaks;
Stepping Tiles: stepping exercise (large)
WiiFit: Cycling, step basic;
Xbox kinect: river rush, rally ball, reflex ridge;
Fysiogaming: walking sideways and walk in place (21–30)
Changing directions while walking
shuffling feet to change direction
Stepping Tiles: stepping grid (small)
AMOUNT iPAD APP: changing directions while walking program;
Fysiogaming: dynamic balance random (1–10)
Stepping Tiles: stepping grid (large);
Fysiogaming: dynamic balance random (11–20);
Xbox kinect: stomp it (modified);
Wii Family trainer: mole stomper
AMOUNT iPAD APP: changing directions while walking program;
Fysiogaming: dynamic balance random (level 21–30);
Xbox kinect: stomp it
Stair climbing
decreased hip and knee extension when ascending stairs
Stepping Tiles: Stepping up and down on a block;
iPAD APP: AMOUNT Climbing stairs program;
Fitbit‡‡: floors climbed
WiiFit: step basic (modified)
Fitbit: floors climbed
Stepping Tiles: as for easy but increase height of block
WiiFit: step basic
Fitbit: floors climbed
iPAD APP: AMOUNT Climbing stairs program
Physical activity throughout the day
prolonged periods of sitting
Any technology used in standing Any technology used in standing;
Activity Monitors: Fitbit one/zip, Garmin vivofit§§;
AMOUNT iPAD APP: Physical activity throughout the day program
Any technology used in standing;
Activity Monitor: Fitbit one/zip, Garmin vivofit;
Smartphone APPs: Runkeeper¶¶

*Humac balance system, CSMi Solutions, Stoughton, Massachusetts, USA.

Fysiogaming, Doctor Kinetic, Amsterdam, the Netherlands.

Stepping Tiles, University of Technology Sydney, Sydney, Australia.34

§Nintendo WiiFit, Nintendo, Kyoto, Japan.

T-Rex iPAD APP, Repatriation General Hospital, Adelaide, Sydney, Australia.

**AMOUNT iPAD APP The George Institute for Global Health, Sydney, Australia.

††Xbox Kinect, Microsoft Redmond Campus, Redmond, Washington, USA.

‡‡Fitbit, Fitbit Inc, San Francisco, California, USA.

§§Garmin Ltd, Olathe, Kansas, USA.

¶¶Runkeeper, FitnessKeeper, Boston, Massachusetts, USA.

AP, anteroposterior; DF, Dorsiflexion; ML, mediolateral.