Table 1.
Baseline demographic and characteristics of non-completers and completers of a virtual world training program (N=19).
| Characteristic | Non-completers (n=8) | Completers (n=11) | P value |
| Agea, mean | 71.2 | 71.2 | .99 |
| Hours on computer per weeka, mean | 8.75 | 12.4 | .31 |
| Male, % | 50 | 36 | .55 |
| College graduate, % | 75 | 91 | .55 |
| "I consider myself to be technologically savvy", agree/strongly agree (%) | 37 | 82 | .048 |
| "I am confident I will be able to use the virtual world", yes (%) | 37 | 100 | .002 |
| "A virtual world could be useful in managing my health", agree/strongly agree (%) | 25 | 36 | .60 |
| “A virtual world could be useful for social interaction", agree/strongly agree, % | 37 | 45 | .73 |
| "A virtual world could be useful to me", agree/strongly agree (%) | 25 | 36 | .60 |
| "Using a virtual world could improve the quality of my life", agree/strongly agree (%) | 25 | 27 | .91 |
aOne completer did not provide age or mean hours on computer per week.