Skip to main content
. 2016 Jun 2;5(2):e81. doi: 10.2196/resprot.5423

Table 1.

Baseline demographic and characteristics of non-completers and completers of a virtual world training program (N=19).

Characteristic Non-completers (n=8) Completers (n=11) P value
Agea, mean 71.2 71.2 .99
Hours on computer per weeka, mean 8.75 12.4 .31
Male, % 50 36 .55
College graduate, % 75 91 .55
"I consider myself to be technologically savvy", agree/strongly agree (%) 37 82 .048
"I am confident I will be able to use the virtual world", yes (%) 37 100 .002
"A virtual world could be useful in managing my health", agree/strongly agree (%) 25 36 .60
“A virtual world could be useful for social interaction", agree/strongly agree, % 37 45 .73
"A virtual world could be useful to me", agree/strongly agree (%) 25 36 .60
"Using a virtual world could improve the quality of my life", agree/strongly agree (%) 25 27 .91

aOne completer did not provide age or mean hours on computer per week.