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. 2016 Jun 2;5(2):e81. doi: 10.2196/resprot.5423

Table 2.

Activities in Second Life performed by completers during the training program (N=11).

Activity n, (%)
“Friending each other” 6 (54)
Finding new places to visit 9 (82)
Teleporting 11 (100)
Shopping 8 (73)
Changing your Avatar’s appearance 9 (82)
Sports activities (eg, jet skiing, parasailing, fishing, etc) 11 (100)