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. 2016 Jun 2;5(2):e81. doi: 10.2196/resprot.5423

Table 4.

Participants' perception regarding ease of use and applications of Second Life to health (N=11).

Application n (%)
Application of Second Life to health behaviors and disease 11 (100)
Application of Second Life to self-management and chronic conditions 6 (54)
Application of Second Life to support brain health among people with dementing illnesses 7 (64)
Application of Second Life to support behavior and lifestyle change (eg, physical activity) 6 (54)
Application of Second Life to reduce social isolation among people who are homebound 11 (100)
I enjoyed learning how to use Second Life? 10 (91)
It was easy for me to learn to create an Avatar in Second Life? 8 (73)
It was easy for me to learn to navigate my Avatar in Second Life? 9 (82)