Table 4.
Participants' perception regarding ease of use and applications of Second Life to health (N=11).
| Application | n (%) |
| Application of Second Life to health behaviors and disease | 11 (100) |
| Application of Second Life to self-management and chronic conditions | 6 (54) |
| Application of Second Life to support brain health among people with dementing illnesses | 7 (64) |
| Application of Second Life to support behavior and lifestyle change (eg, physical activity) | 6 (54) |
| Application of Second Life to reduce social isolation among people who are homebound | 11 (100) |
| I enjoyed learning how to use Second Life? | 10 (91) |
| It was easy for me to learn to create an Avatar in Second Life? | 8 (73) |
| It was easy for me to learn to navigate my Avatar in Second Life? | 9 (82) |