Table 2.
Examples of systematic reviews and meta-analyses demonstrated the use of VR in treating PTSD and anxiety disorders.
Author and year | Study aims | Studies included and sample (n) | Study outcomes | Points of discussion |
---|---|---|---|---|
PTSD | ||||
Kuester et al. (2016) | Examined the efficacy of internet-based CBT and expressive writing in people with PTSD vs. waitlist or active controls. | 20 studies (n = 973 intervention, 805 controls) | Internet-based CBT are showed medium to large effect sizes compared to passive controls, but not against active controls receiving face-to-face CBT with therapist. | Internet-based CBT may be just as beneficial as conventional CBT. |
Due to large variability in outcome measures of included studies, subgroup analyses was limited. | ||||
Goncalves et al. (2012) | A systematic review of the efficacy of VR exposure therapy in the treatment of PTSD vs. waitlist or active controls. | 10 studies (n = ?) | Patients in VR exposure therapy showed insignificantly better results compared to waitlist controls, but no differences was observed when compared to exposure therapy. | Preliminary evidence suggests that VR exposure therapy is just as efficacious as conventional CBT. |
Majority of VR exposure therapy used head-mounted displays and customized virtual environment specific to the condition. | Studies included did not use intent-to-treat analysis or did not state concomitant treatments and/or comorbidities. | |||
No difference in dropout rates between VR therapy and conventional CBT. | ||||
Anxiety disorder | ||||
Opris et al. (2012) | Treatment efficacy of VR exposure therapy vs. conventional CBT in anxiety disorders vs. active controls. | 23 studies (n = 608) | VR therapy was significantly better than waitlist controls. | The use of VR exposure therapy may be a viable option. |
Similar improvements were observed between VR and conventional CBT therapy. | There is a future need to determine the use of VR exposure therapy to other forms of VR therapies targeted at anxiety disorders. | |||
Similar improvements in outcome measures were maintained over time in both the VR and conventional CBT groups. | No measure of dropout rates in studies reviewed. | |||
Powers and Emmelkamp (2008) | Examined the effects of VR in anxiety disorders vs. waitlist or conventional CBT controls. | 13 studies (n = 397) | VR therapy was more efficacious that waitlist or active control. | VR exposure therapy was highly effective in treating anxiety disorders. |
Significant improvements were observed in subjective distress, cognitive and behavioral measures, and psychophysiological measures. | Behavioral avoidance tests should be administered to assess the impact of treatment on anxiety-provoking situations and generalization to the real world. | |||
VR therapy was more effective than in vivo exposures. | ||||
Non-significant trend toward a dose-response relationship was observed between number of sessions and outcome measures. | ||||
CBT, cognitive behavioral Therapy; PTSD, post-traumatic stress disorder; VR, virtual reality.