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. Author manuscript; available in PMC: 2017 Aug 1.
Published in final edited form as: Clin Trials. 2016 Mar 24;13(4):400–408. doi: 10.1177/1740774516637871

Table 1.

Description of mini-games

Me Power (Aspirational Avatar) In Me Power, the player develops their Aspirational Avatar, which embodies the player’s future goals and aspirations, thus creating a reflective gameplay experience.
Refusal Power In Refusal Power the player must assess risky situations and consider how best to refuse in ways that are not only protective but also preserve the self within the context of social expectations.
Know Power In Know Power, the player uses their knowledge about health-risk behaviors to win in a battle of the wits. Know Power provides the player with knowledge related to sex, drugs, and alcohol.
People Sense In People Sense, the player must navigate peer relationships in their social network. People Sense teaches the player about the association between peers’ behaviors and the influence on their own behaviors.
Priority Sense In Priority Sense, the player must consider the possible positive and negative outcomes involved in making a decision. Priority Sense is about learning how to prioritize behaviors that maximize long-term benefits.