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. 2016 Jul 12;4:e2197. doi: 10.7717/peerj.2197

Table 2. Details in smartphone usage behaviors variables.

Primary category Detailed behaviors
App log
  1. All App Activity logs

  2. Including 18 categories of App usage (except games): communication, media player, system, security, social, life, browser, inputting, beautify, reading, map, dictionary, news, money manage, office, photos, health, others

  3. Games: All games; Strategy game; Sport game; Intelligence game; Action game; Simulation game; Role playing game; Shooting game

  4. The top popular App usage: Tencent QQ; WeChat; RenRen; Sina microblog

GPS service
  1. GPS service usage frequency

  2. Users’ daily range of movement according to GPS records

App package Install/uninstall/replace/change/data clean/all operation frequency
SMS
  1. Message number of all combinations of “sending/receiving messages,” “messages in the morning/afternoon/evening/all day,” “contact person is/isn’t in phone contacts,” a total of 24 features.

  2. The percentage of sending in all (received and send) messages

Call
  1. Call number of all combinations of “making/receiving calls,” “calls in the morning/ afternoon/ evening/all day,” “contact person is/isn’t in phone contacts,” a total of 24 features.

  2. The percentage of outgoing in all (outgoing and incoming) calls

  3. The ratio between all SMS message numbers and all call numbers

Headsets Headsets usage
Wallpaper Wallpaper changing
Contacts Contacts delete/add/all change frequency
Screen Unlocking screen in the morning/ afternoon/ evening/all day
Charging Phone charging