Table 4.
Duration of spontaneous and responsive social attention in the rhythm, robot, and comparison groups
Group | Spontaneous Social Attention Percent Duration M(SD) | Responsive Social Attention Percent Duration M(SD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
C1 | C2 | C3 | C4 | C5 | C1 | C2 | C3 | C4 | C5 | |
Rhythm | 35.5 (13.2) | 31.2 (13.6) | 38.6 (19.5) | 6.4 (5.7) | 32.9 (14.6) | 24.8 (11.2) | 27.6 (11.0) | 24.4 (16.7) | 12.1 (8.9) | 17.9 (10.0) |
Robot | 7.2 (5.8) | 4.4 (4.3) | 5.4 (4.0) | 7.5 (5.4) | 3.1 (3.5) | 18.4 (8.7) | 13.1 (11.3) | 24.0 (13.3) | 19.4 (10.1) | 6.4 (3.8) |
Comparison | 2.6 (4.6) | 1.3 (2.4) | 0.8 (1.0) | 1.0 (1.6) | 1.3 (2.4) | 20.1 (15.5) | 9.6 (11.4) | 4.8 (7.3) | 4.0 (5.6) | 9.6 (11.4) |
Note: C = training activities in each group; Rhythm Group – C1 = Social interaction, C2 = Action song, C3 = Beat keeping, C4 = Music making, C5 = Moving game; Robot – C1 = Social interaction, C2 = Warm up game, C3 = Action game, C4 = Drumming game, C5 = Walking game; Comparison Group – C1 = Social interaction, C2 = Reading, C3 = Building, C4 = Art & crafts, C5 = Cleanup.