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. 2016 Jul 18;18(7):e196. doi: 10.2196/jmir.5935

Table 2.

Change in attitudes toward video games across different disciplines, 1980–2013, as reflected in the change in proportion of video game-related articles.

Subject Total no.
of articles
Change in attitude (%) P value
Negative attitude Neutral attitude Positive attitude
Psychiatry and psychology 572 +1.1% +13.9% –14.9% <.001a
Pediatrics 326 +17.4% –1.2% –16.1% <.001a
Rehabilitation 135 –39.1% –10.4% +49.7% <.001a
Nonmedical and technology 206 –29.0% –6.4% +35.5% <.001a
Neurology 161 –5.5% +1.8% +3.8% >.1
Basic sciences 93 –3.4% –0.5% +4.0% >.1
Public health and environment 311 +8.7% –5.3% –3.3 % .001a
General and internal medicine 658 –1.4% –5.6% +7.0% <.001a

aSignificance remains after Bonferroni correction.