Table 2.
Change in attitudes toward video games across different disciplines, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Subject | Total no. of articles |
Change in attitude (%) | P value | ||
| Negative attitude | Neutral attitude | Positive attitude | |||
| Psychiatry and psychology | 572 | +1.1% | +13.9% | –14.9% | <.001a |
| Pediatrics | 326 | +17.4% | –1.2% | –16.1% | <.001a |
| Rehabilitation | 135 | –39.1% | –10.4% | +49.7% | <.001a |
| Nonmedical and technology | 206 | –29.0% | –6.4% | +35.5% | <.001a |
| Neurology | 161 | –5.5% | +1.8% | +3.8% | >.1 |
| Basic sciences | 93 | –3.4% | –0.5% | +4.0% | >.1 |
| Public health and environment | 311 | +8.7% | –5.3% | –3.3 % | .001a |
| General and internal medicine | 658 | –1.4% | –5.6% | +7.0% | <.001a |
aSignificance remains after Bonferroni correction.