Table 4.
Change in attitudes toward video games across journal centrality, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Impact factor group | Total no. of articles | Change in attitude (%) | P value | ||
| Negative attitude | Neutral attitude | Positive attitude | |||
| Low (0–2.0) | 908 | –3.1% | –4.1% | +7.4% | <.001a |
| Medium (2.001–4.0) | 668 | +0.4% | +6.6% | –6.9% | <.001a |
| High (≥4.001) | 351 | +7.5% | –1.6% | –5.7% | .008a |
a Significance remains after Bonferroni correction.