Skip to main content
. 2016 Jul 18;18(7):e196. doi: 10.2196/jmir.5935

Table 4.

Change in attitudes toward video games across journal centrality, 1980–2013, as reflected in the change in proportion of video game-related articles.

Impact factor group Total no. of articles Change in attitude (%) P value
Negative attitude Neutral attitude Positive attitude
Low (0–2.0) 908 –3.1% –4.1% +7.4% <.001a
Medium (2.001–4.0) 668 +0.4% +6.6% –6.9% <.001a
High (≥4.001) 351 +7.5% –1.6% –5.7% .008a

a Significance remains after Bonferroni correction.