Table 3.
Difference in MVPA, sedentary time and screen time across home access to equipment
| MVPA (mean, min/day) | Sedentary time (mean, min/day) | Screen time (mean, min/day) | |||||||
|---|---|---|---|---|---|---|---|---|---|
| No | Yes | p | No | Yes | p | No | Yes | p | |
| Active play equipment | |||||||||
| Bike | 54 | 66 | <0.01* | ||||||
| Basketball hoop | 64 | 66 | 0.06 | ||||||
| Active video game | 63 | 66 | 0.32 | ||||||
| Sports equipment (e.g. ball, bat) | 55 | 66 | 0.33 | ||||||
| Swimming pool | 64 | 67 | 0.20 | ||||||
| Roller skates, etc. | 62 | 66 | 0.51 | ||||||
| Skipping rope | 67 | 64 | 0.59 | ||||||
| Fixed play equipment | 66 | 65 | 0.67 | ||||||
| Total active play equipment score, standardised beta (p value) | 0.10 | p = 0.08 | |||||||
| Sedentary electronic equipment | |||||||||
| TV in bedroom | 476 | 476 | 0.80 | 160 | 187 | <0.01* | |||
| Computer in bedroom | 475 | 481 | 0.37 | 168 | 170 | 0.98 | |||
| Video game in bedroom | 475 | 484 | 0.03* | 162 | 204 | <0.01* | |||
| Own cell phone | 477 | 475 | 0.85 | 161 | 196 | <0.01* | |||
| Own handheld video game | 485 | 474 | 0.10 | 146 | 176 | 0.04* | |||
| Own music device | 479 | 476 | 0.30 | 155 | 171 | 0.04* | |||
| Total sedentary electronic equipment score, standardized beta | 0.00 | p = 0.09 | 0.02 | p < 0.01* | |||||
Models are adjusted for child’s gender, number of parents and number of siblings. * denotes statistically significant values