Table 4.
ANCOVA results for interactions between prosocial traits and game type.
Study 1: Hypothetical |
Study 2: Incentivized |
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Interaction term | df | F | p | ηp2 | df | F | p | ηp2 |
Big Five model (B5A only) | ||||||||
Game × B5A | 1, 302 | 0.84 | 0.36 | 0.003 | 1, 254 | 2.24 | 0.14 | 0.01 |
Big Five model | ||||||||
Game × B5Pol | 1, 301 | 0.30 | 0.58 | 0.001 | 1, 253 | 1.97 | 0.16 | 0.01 |
Game × B5Comp | 1, 301 | 0.18 | 0.67 | 0.001 | 1, 253 | 7.70 | 0.01 | 0.03 |
HEXACO model | ||||||||
Game × HEXH | 1, 301 | 12.84 | <0.001 | 0.04 | 1, 253 | 11.48 | 0.001 | 0.04 |
Game × HEXA | 1, 301 | 9.62 | 0.002 | 0.03 | 1, 253 | 2.62 | 0.11 | 0.01 |
B5, Big Five model, measured using the Big Five Aspect Scales (BFAS; DeYoung et al., 2007). B5A, B5 Agreeableness. B5Comp, B5 Compassion. B5Pol, B5 Politeness. HEX, HEXACO model, measured using the HEXACO Personality Inventory—Revised (HEXACO-PI-R; Lee and Ashton, 2004). HEXA, HEX Agreeableness. HEXH, HEXACO Honesty-Humility. N = 304 (Study 1), 256 (Study 2).