Table 3.
Cognitive Leisure | N | People × Intercept | People × Slope 1 | People × Slope 2 | Leisure × Intercept | Leisure × Slope 2 |
---|---|---|---|---|---|---|
Verbal | ||||||
Physical | 418 | 0.76 (0.28)** | −0.02 (0.02) | −0.006 (0.02) | −0.07 (0.04)* | 0.005 (0.002)** |
Cognitive | 421 | 0.78 (0.27)** | −0.02 (0.02) | −0.006 (0.02) | 0.29 (0.04)** | 0.004 (0.002)** |
Memory | ||||||
Cognitive | 421 | 0.89 (0.32)** | 0.003 (0.04) | −0.004 (0.03) | 0.16 (0.04) ** | 0.008 (0.003)** |
Speed | ||||||
Physical | 418 | 0.59 (0.35) | 0.001 (0.03) | −0.01 (0.02) | −0.01 (0.04) | 0.006 (0.003)* |
Cognitive | 421 | 0.60 (0.35) | 0.001 (0.03) | −0.01 (0.02) | 0.11 (0.05)* | 0.008 (0.002)** |
Notes: LGCM, latent growth curve model; people, complexity of work with people.
*p < .05, **p < .01.