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. 2016 Aug 26;7:1282. doi: 10.3389/fpsyg.2016.01282

Table 2.

Creativity stages of the Creativity Developmental Framework in team sports.

Creative Stages of the Creativity Developmental Framework in Team Sports
Beginner (2–6 yrs) Exploratory (7–9 yrs) Illuminati (10–12 yrs) Creator (13–15 yrs) Rise (+16 yrs)
The sparks of confidence and competence to move… Time to explore and pursue new solutions! Moving and attuning outside the box… The sports environment guides the problem solver actions… All prepared, to the collective behavior spawns!
PRACTICE PATHWAY
- Naïve-Free play in a wide range of diversified contexts. - Practice several sports embodied in deliberate play activities. - Keep practice and explore several sports skills. - Narrow gradually the diversified structured practice exposure. - Specialization in one or two sports with a nonlinear commitment.
PHYSICAL LITERACY
- Acquiring confidence and competence to move through learning fundamental movements and game skills. - Continuous improvement of fundamental movements and game skills. - Mastery of the fundamental movements and game skills. - Performing complex movement skills and perceived the game affordances. - Development of the creative tactical behavior.
NONLINEAR PEDAGOGY
- The first experiences in invasion play-type activities. This stage is characterized by the restricted degrees of freedom (novice stage of learning). - Embodied in representative learning contexts and in simpler modified-games forms which increase the technical background. Player moves from a novice to advanced stage of learning with a progressive releasing of the degrees of freedom. - Embodied in representative learning contexts with moderate modified-games forms, that increase the technical and tactical repertoire. More functional, fluid and smoothly coordinated movements. - Embodied in representative and differential learning contexts with complex modified-game forms, toward the increase of technical and tactical performance. Player learn how to control and coordinate complex movements. - Embodied in representative learning with a special focus on differential contexts and highly complex modified-game forms that mostly increase the tactical awareness and technical configurations. Nurturing the environment interactions (expert stage of learning).
-TACTICAL BEHAVIOR PRINCIPLES
- Fundamental game principles learning. - Improvement of the fundamental game principles. - Introduce situational game principles training. - Situational game principles mastery. - Moving to the specific collective game principles knowledge.
CREATIVE THINKING
- Divergent thinking development through enhancing the player's curiosity traits. - Divergent thinking development through fostering the player's exploratory technical-tactical behaviors. The P-creativity prevails. - Divergent thinking improvement through stretching the player's exploratory technical-tactical behaviors. The P-creativity prevails however, it is possible to occur the H-creativity type. - Divergent thinking mastery through high player's improvisation behavior. The possibility of occurring H-creativity behaviors gradually increases.
- CREATIVITY COMPONENTS
- Encourages the player's attempts. - Focus on the player's actions efficacy, without discouraging their different attempts in all stages. - Focus mainly on the efficacy and versatility of players actions without discouraging their different attempts. - Focus on efficacy, versatility and originality of player's actions. - Focus mainly in efficacy, versatility and originality of players' performance.