(a) To familiarize themselves with the controls of the computer game and the layout of the city, participants explored Donderstown for 10 min and searched for a set of landmarks irrelevant for the direction imagination task. This exploration phase was omitted in the second training session. The black circle and arrow on the map in the top panel indicate the participants’ position and orientation when first encountering Donderstown. (b) Subsequently, participants learned the names of 18 task-relevant buildings (top) to criterion. Knowledge of the building names was assessed in test blocks during which participants had to select the building belonging to the presented name from a display of three buildings by pressing one of three buttons (bottom). (c) For the remainder of the session, participants were trained on the building locations in Donderstown. Bottom row shows the trial structure as presented to the participants, top row for illustration only. Participants were instructed to navigate to the building whose name was presented on the screen. Once the building was located, participants encoded the position and were then asked to estimate the direction to the following target building. Performance was measured as the number of buildings located during the training session and the absolute angular difference between the estimated direction and the correct direction as defined by the current location and the new target building. (d) Overview of Donderstown highlighting the task-relevant buildings, which largely differed in features salient from the first-person perspective such as size, shape and rotation with respect to the hexagonal building layout (red arrows), which makes an influence of the regular arrangement of their entrances on participants’ cognitive representation of the city unlikely.