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. 2016 Aug 31;16(9):1396. doi: 10.3390/s16091396

Table 6.

Head movement velocities in 3D space based on Gaussian fitting analysis (in cm/s).

Tasks μ μ + σ (68.27%) μ + 2σ (95.45%) μ + 3σ (99.73%)
Game 0.55 2.17 3.78 5.40
Web surfing 0.45 1.94 3.44 4.94
Typing 0.95 2.53 4.11 5.69
Movie watching 0.55 1.97 3.39 4.81
Average 0.55 2.14 3.74 5.33