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. 2015 Sep 18;1(2):e10. doi: 10.2196/mededu.4443

Table 5.

Comparison of situated learning, experiential learning, and transformative learning.a

Characteristics Situated learning Experiential learning Transformative learning
Learning assumption A dimension of social practice A holistic process of adapting to the world Critically aware of the personal paradigm
Learning perspective Concerns the whole person acting in the world Combines experience, perception, cognition, and behavior Implicates transformation in meaning perspective that encompasses cognitive, conative, and affective components
Definition Learning is participation in communities of practice, which produces knowledgeable identities and the community itself Learning is the processing of transformative experiences, which includes concrete experience and abstract conceptualization Learning is changing problematic frames of reference, which comprise habits of mind, points of views, and mind-sets
Environmental conditions Real-life situation where the learning occurred Create learning environments for feeling and thinking, reflecting, and acting Safe environment, authentic settings
Learning activities Sustained participation via observation, collaboration, and communication Reflective observation and active experimentation Critical reflection and dialectical discourse to validate beliefs, intentions, values, and feelings
Implications for MAREb Thinking holistically about learning activities, real practical tasks, real environments, and MARE functions
Understanding and using the social situation, especially the real-life environment
Design activities to sustain participation with MARE (or ARc)
Design virtual learning environment for feeling, thinking, watching, and doing
Utilize Kolb’s spiral model from concrete experience or knowledge to action [40]
Design the learning activities to reflect upon and change problematic frames of reference

aThe table content was developed using various sources [39-43].

bMobile augmented reality education (MARE).

cAugmented reality (AR).