Table 3.
Comparison of gaming aspects by year of study.
| Gaming aspects |
|
Lower batch (N=249), n (%) | Upper batch (N=248), n (%) | P values |
| Interest in playing |
|
|
|
|
|
|
Not interested | 22/245 (9.0) | 18/245 (7.3) | .509 |
|
|
Interested | 223/245 (91.0) | 227/245 (92.7) | |
| Interest level of interested students | ||||
|
|
Weak interest | 139/223 (62.3) | 154/227 (67.8) | .220 |
|
|
Strong interest | 84/223 (37.7) | 73/227 (32.2) | |
| Paid for in-game items |
|
|
|
|
|
|
Yes | 70/245 (28.1) | 48/245 (19.4) | .022b |
|
|
No | 179/245 (71.9) | 200/245 (80.6) | |
| Payment method for in-game items a | ||||
|
|
Own allowance | 59/70 (84.3) | 42/47 (89.4) | .433 |
|
|
Own income | 8/70 (11.4) | 12/47 (25.5) | .047b |
|
|
Parents’ money | 9/70 (12.9) | 4/47 (8.5) | .463 |
| Reward system |
|
|
|
|
|
|
Score | 31/214 (14.5) | 34/221 (15.4) | .793 |
|
|
Experience points | 54/214 (25.2) | 36/221 (16.3) | .021b |
|
|
Item granting | 24/214 (11.2) | 18/221 (8.1) | .278 |
|
|
Resources | 10/214 (4.7) | 13/221 (5.9) | .573 |
|
|
Achievement system | 28/214 (13.1) | 32/221 (14.5) | .673 |
|
|
Feedback messages | 0 (0.0) | 5/221 (2.3) | .061 |
|
|
Plot animations & pictures | 22/214 (10.3) | 16/221 (7.2) | .262 |
|
|
Unlocking mechanism |
45/214 (21.0) | 67/221 (30.3) | .027b |
| Game setting |
|
|
|
|
|
|
Science fiction | 35/236 (14.8) | 32/242 (13.2) | .613 |
|
|
Historical | 18/236 (7.6) | 21/242 (8.7) | .675 |
|
|
Fantasy/medieval/mythic | 135/236 (57.2) | 118/242 (48.8) | .064 |
|
|
Modern | 47/236 (19.9) | 70/242 (28.9) | .022b |
|
|
Others | 1/236 (0.4) | 1/242 (0.4) | - |
| Game storyline |
|
|
|
|
|
|
War | 24/237 (10.1) | 26/244 (10.7) | .849 |
|
|
Heroic/saving humanity | 35/237 (14.8) | 26/244 (10.7) | .175 |
|
|
Spy/secret agent | 58/237 (24.5) | 41/244 (16.8) | .038b |
|
|
Adventurer | 75/237 (31.6) | 72/244 (29.5) | .611 |
|
|
Authentic pharmacy-related plot | 42/237 (17.7) | 77/244 (31.6) | <.001b |
|
|
Others | 3/237 (1.3) | 2/244 (0.8) | - |
| Game perspective |
|
|
|
|
|
|
2D | 109/245 (44.5) | 112/246 (45.5) | .817 |
|
|
3D | 136/245 (55.5) | 134/246 (54.5) | |
| 2D game perspectives |
|
|
|
|
|
|
2D top-down | 75/109 (68.8) | 83/112 (74.1) | .383 |
|
|
2D side-scrolling | 34/109 (31.2) | 29/112 (25.9) | |
| 3D game perspectives |
|
|
|
|
|
|
3D first-person | 73/136 (53.7) | 74/134 (55.2) | .799 |
|
|
3D third-person | 63/136 (46.3) | 60/134 (44.8) |
|
| Game style |
|
|
|
|
|
|
Competitive | 71/243 (29.2) | 76/246 (30.9) | .686 |
|
|
Cooperative | 84/243 (34.6) | 76/246 (30.9) | .387 |
|
|
Collaborative | 88/243 (36.2) | 94/246 (38.2) | .648 |
| Game scenario |
|
|
|
|
|
|
A (authentic simulation) | 87/248 (35.1) | 122/248 (49.2) | .001b |
|
|
B (post-apocalyptic fantasy) | 161/248 (64.9) | 126/248 (50.8) | |
aPercentages may not add to 100% due to multiple responses.
bStatistical significance was defined as P<.05.