Table 4.
Comparison of gaming aspects by game scenario choice in the pharmacy-related serious game.
| Gaming aspects |
|
Scenario A (N=209), n (%) | Scenario B (N=287), n (%) | P values |
| Year of study |
|
|
|
|
|
|
Year 1 | 43/209 (20.6) | 90/287 (31.4) | .007a |
|
|
Year 2 | 44/209 (21.1) | 71/287 (24.7) | .337 |
|
|
Year 3 | 61/209 (29.2) | 65/287 (22.6) | .099 |
|
|
Year 4 | 61/209 (29.2) | 61/287 (21.3) | .043a |
| Interest in playing |
|
|
|
|
|
|
Not interested | 20/206 (9.7) | 19/283 (6.7) | .227 |
|
|
Interested | 186/206 (90.3) | 264/283 (93.3) | |
| Interest level of interested students |
|
|
||
|
|
Weak interest | 126/186 (67.7) | 167/264 (63.3) | .326 |
|
|
Strong interest | 60/186 (32.3) | 97/264 (36.7) | |
| Paid for in-game items |
|
|
|
|
|
|
Yes | 41/209 (19.6) | 77/287 (26.8) | .063 |
|
|
No | 168/209 (80.4) | 210/287 (73.2) | |
| Payment method for in-game items |
|
|
|
|
|
|
Own allowance | 39/40 (97.5) | 62/77 (80.5) | .010a |
|
|
Own income | 6/40 (15.0) | 14/77 (18.2) | .665 |
|
|
Parents’ money | 1/40 (2.5) | 12/77 (15.6) | .034a |
| Reward system |
|
|
|
|
|
|
Score | 31/184 (16.8) | 34/250 (13.6) | .349 |
|
|
Experience points | 33/184 (17.9) | 57/250 (22.8) | .217 |
|
|
Item granting | 13/184 (7.1) | 28/250 (11.2) | .146 |
|
|
Resources | 11/184 (6.0) | 12/250 (4.8) | .588 |
|
|
Achievement system | 24/184 (13.0) | 36/250 (14.4) | .686 |
|
|
Feedback messages | 3/184 (1.6) | 2/250 (0.8) | .654 |
|
|
Plot animations & pics | 12/184 (6.5) | 26/250 (10.4) | .158 |
|
|
Unlocking mechanism | 57/184 (31.0) | 55/250 (22.0) | .035a |
| Game setting |
|
|
|
|
|
|
Science fiction | 23/201 (11.4) | 43/276 (15.6) | .196 |
|
|
Historical | 22/201 (10.9) | 17/276 (6.2) | .060 |
|
|
Fantasy/medieval mythic | 66/201 (32.8) | 187/276 (67.8) | <.001a |
|
|
Modern | 90/201 (44.8) | 27/276 (9.8) | <.001a |
|
|
Others | 0 (0.0) | 2/276 (0.7) | - |
| Game storyline |
|
|
|
|
|
|
War | 12/201 (6.0) | 38/279 (13.6) | .007a |
|
|
Heroic/saving humanity | 17/201 (8.5) | 44/279 (15.8) | .018a |
|
|
Spy/secret agent | 31/201 (15.4) | 67/279 (24.0) | .021a |
|
|
Adventurer | 55/201 (27.4) | 92/279 (33.0) | .188 |
|
|
Authentic pharmacy-related plot | 86/201 (42.8) | 33/279 (11.8) | <.001a |
|
|
Others | 0 (0.0) | 5/279 (1.8) | - |
| Game perspective |
|
|
|
|
|
|
2D | 119/207 (57.5) | 101/283 (35.7) | <.001a |
|
|
3D | 88/207 (42.5) | 182/283 (64.3) | |
| 2D game perspectives |
|
|
|
|
|
|
2D top-down | 87/119 (73.1) | 71/101 (70.3) | .644 |
|
|
2D side-scrolling | 32/119 (26.9) | 30/101 (29.7) | |
| 3D game perspectives |
|
|
|
|
|
|
3D first-person | 54/88 (61.4) | 93/182 (51.1) | .112 |
|
|
3D third-person | 34/88 (38.6) | 89/182 (48.9) | |
| Game style |
|
|
|
|
|
|
Competitive | 52/207 (25.1) | 95/281 (33.8) | .039a |
|
|
Cooperative | 68/207 (32.9) | 91/281 (32.4) | .914 |
|
|
Collaborative | 87/207 (42.0) | 95/281 (33.8) | .063 |
aStatistical significance was defined as P<.05.