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. 2016 Sep 28;4:e2481. doi: 10.7717/peerj.2481

Figure 1. From real jumps to simulation.

Figure 1

(A) A locust during an experiment prior to a jump. The white dots act as markers for the video tracking. (B) The locust coordinate system used to measure locust orientation and position with respect to the ground coordinate system (see text). (C) A diagram of the dynamic model of the locust mechanics—the body is represented as a cuboid upon which two forces (green arrows) act. The forces’ directions are set to be the same as a line connecting the contact point of the tibia with the ground and the connection point between femur and body. Equivalent points in the model and in the locust body are marked with yellow dots in (B) and (C).