Skip to main content
. Author manuscript; available in PMC: 2016 Oct 13.
Published in final edited form as: IEEE Int Symp Parallel Distrib Process Workshops Phd Forum. 2016 Aug 4;2016:1048–1057. doi: 10.1109/IPDPSW.2016.121

Table I.

VMD remote OSP RT performance for a VCA GPU cluster located 2,100 miles from the VMD workstation and HMD. Oculus Rift DK2 HMD head pose and display updates were maintained at a constant 75 Hz, matching its display refresh rate. All tests computed two subframes in parallel per update, thus accumulating two times the sample counts shown in the subframe samples column for each display update. Ray tracing workload increases as (pixel count × light count × sample count × subframe count).

Scene and Rendering Features Ray Traced Omnistereo Image Size Per-subframe Samples AA: AO (AO Per Hit) RT Update Rate (FPS)

STMV Shadows 3072×1536 1:0 22.2
2:0 18.1
4:0 10.3

STMV Shadows, AO 3072×1536 1:1 18.2
1:2 16.1
1:4 12.4

STMV Shadows, AO, DoF 3072×1536 1:1 16.1
2:1 11.1
2:2 8.5

HIV-1 Shadows 3072×1536 1:0 20.1
2:0 18.1
4:0 10.2

HIV-1 Shadows, AO 3072×1536 1:1 17.4
1:2 12.2
1:4 8.1