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. 2016 Oct 4;4(2):e17. doi: 10.2196/games.5860

Table 1.

Studies included in the systematic review.

Study ID Paper title Device
Komlódi et al [11] Empirical Usability Evaluation of the Wii Controller As an Input Device for the VirCA Immersive Virtual Space Wii
Legouverneur et al [12] Wii Sports, a Usability Study with MCI and Alzheimer’s Patients Wii
Francese et al [13] Wiimote and Kinect: Gestural User Interfaces Add a Natural Third Dimension to HCI Wii and Kinect
Norouzi-Gheidari et al [14] Interactive Virtual Reality Game-Based Rehabilitation for Stroke Patients Kinect
Liu et al [15] An Approach of Indoor Exercise: Kinect-Based Video Game for Elderly People Kinect
Shin et al [16] A Task-Specific Interactive Game-Based Virtual Reality Rehabilitation System for Patients with Stroke: a Usability Test and Two Clinical Experiments Kinect
Fang et al [17] Interactive Physical Games: Improving Balance in Older Adults Kinect
Harrington et al [18] Assessing Older Adults’ Usability Challenges Using Kinect-Based Exergames Kinect
Nakai et al [19] Investigating the Effects of Motion-Based Kinect Game System on User Cognition Kinect
Sheu et al [20] User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly Kinect