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. Author manuscript; available in PMC: 2017 Nov 1.
Published in final edited form as: Dev Psychol. 2016 Sep 22;52(11):1732–1743. doi: 10.1037/dev0000174

Table 2.

Means of ancillary variables for the sharing and bucket condition

Variable Name Sharing
Condition
M (SE)
Bucket
Condition
M (SE)
t (df) p
Opportunities to
share
Number of
requests
17.55
(.96)
18.45
(.91)
−.68
(38)
.499
Infants’ visual
attention in the
sharing game
Infant Trials 74%
(.035)
82%
(.022)
−1.50
(31.98)
.142
Experimenter
Trials
86%
(.017)
85%
(.016)
.25
(38)
.803
Positive
reinforcement
E1 positivity 4.01
(.06)
4.12
(.08)
−.96
(38)
.344
Infant emotional
reaction
2.53
(.13)
2.59
(.13)
−.32
(38)
.752
Home practice Total time
(minutes)
52.90
(4.07)
56.55 (5.80) −.44
(38)
.610
Proportion of
dyadic sessions
87.83%
(.05)
86.85%
(.04)
.16
(37)
.874
Parental
empathy
Perspective
taking
18.95
(.77)
20.30
(.82)
−1.20
(38)
.238
Empathic concern 19.15
(.56)
22.40
(.68)
−3.67
(38)
.001 **
Personal distress 8.65
(1.06)
9.20
(1.17)
−.35
(38)
.730
Fantasy 16.15
(1.00)
17.65
(.89)
−1.12
(38)
.269

Note.

**

p < .01.

None of the comparisons yielded statistically significant (p < .05) results except one variable: parents’ empathic concern scores were significantly higher in the bucket condition than in the sharing condition (p = .001), which argues against the explanation that infants in the sharing condition shared more than those in the bucket condition due to their parents having higher dispositional empathy.