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. 2016 Oct 24;4(2):e18. doi: 10.2196/games.5678

Table 2.

Participant characteristics.

Characteristic Gamified Users
(n=9)
Non-Gamified users
(n=7)


n (%) n (%)
Mean age

26.22 (range, 18-45) 28.1 (range, 20-52)
Cultural split


South Asian 5 (56) 2 (29)

Arab 2 (22) 1 (14)

Caucasian/British 2 (22) 2 (29)

East Asian - 2 (29)
Gender


Female 3 (33) 2 (29)

Male 6 (67) 5 (71)
Occupation


Student (undergraduate and postgraduate) 6 (67) 6 (86)

Working(part-time or full-time) 4 (44) 2 (29)