Table 2.
Play coding scheme.
| Play levels | Description |
|---|---|
| Exploratory play | |
| (1) Unitary functional activity | Production of effects to a single object (e.g., dialing a telephone) |
| (2) Inappropriate combinatorial activity | Inappropriate juxtaposition of two or more objects (e.g., putting the ball on the telephone) |
| (3) Appropriate combinatorial activity | Appropriate juxtaposition of two or more objects (e.g., putting the handset on the telephone base) |
| (4) Transitional play | Approximated pretense but without confirmatory evidence (e.g., putting the telephone handset to ear without vocalization) |
| Symbolic play | |
| (5) Self-directed pretense | Pretense activity directed toward self (drinking from an empty cup) |
| (6) Other-directed pretense | Pretense activity directed toward someone or something else (e.g., putting a doll to sleep) |
| (7) Sequential pretense | Linking two or more pretense actions (e.g., pouring into an empty cup from the teapot and then drinking) |
| (8) Substitution pretense | One or more object substitutions (e.g., pretending a cup is a telephone and talking into it) |
| Default | Not engaged in any of the above behaviors |