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. 2016 Nov 22;7:1829. doi: 10.3389/fpsyg.2016.01829

Table 2.

Play coding scheme.

Play levels Description
Exploratory play
(1) Unitary functional activity Production of effects to a single object (e.g., dialing a telephone)
(2) Inappropriate combinatorial activity Inappropriate juxtaposition of two or more objects (e.g., putting the ball on the telephone)
(3) Appropriate combinatorial activity Appropriate juxtaposition of two or more objects (e.g., putting the handset on the telephone base)
(4) Transitional play Approximated pretense but without confirmatory evidence (e.g., putting the telephone handset to ear without vocalization)
Symbolic play
(5) Self-directed pretense Pretense activity directed toward self (drinking from an empty cup)
(6) Other-directed pretense Pretense activity directed toward someone or something else (e.g., putting a doll to sleep)
(7) Sequential pretense Linking two or more pretense actions (e.g., pouring into an empty cup from the teapot and then drinking)
(8) Substitution pretense One or more object substitutions (e.g., pretending a cup is a telephone and talking into it)
Default Not engaged in any of the above behaviors