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. 2016 Nov 22;7:1794. doi: 10.3389/fpsyg.2016.01794

Table 2.

Means and standard of stressful life events, coping strategies, personality traits, and online game addiction (OGA).

Variables Addicts (N = 31)
Non-addicts (N = 623)
t
M SD M SD
Total CSSQ scores 24.48 14.19 21.90 11.14 -1.19
    Academic stress 7.38 4.69 5.82 3.55 -2.25
    Job stress 5.31 3.56 5.02 3.09 -0.49
    Daily hassles 5.89 3.07 5.09 3.05 -1.37
    Interpersonal conflicts 3.93 3.87 3.94 2.99 0.02
    Major events 1.97 2.49 2.03 2.20 0.14
CSQ
    Problem-solving 7.68 2.66 8.97 2.31 2.25
    Help-seeking 5.00 2.39 5.59 2.32 1.23
    fantasy 5.44 2.38 4.15 2.06 -3.03∗∗
    Rationalization 5.04 2.13 4.21 1.95 -2.24
    Self blame 4.72 2.42 3.38 2.07 -3.15∗∗
    Withdrawal 5.40 2.00 4.57 1.95 -2.07
EPQ-RSC
    Neuroticism 6.53 2.11 4.53 2.77 -3.90∗∗∗
    Psychoticism 7.53 1.57 6.71 1.55 -2.80
    Extraversion 7.03 2.33 7.51 2.54 1.02
    Social desirability 6.47 1.87 6.39 2.05 -0.19
    OGCAS scores 44.97 8.14 19.38 4.78 -27.49∗∗∗
    CIAS scores 5.96 0.97 1.91 1.24 -16.66∗∗∗

P-values are corrected by Bonferroni method for multiple comparisons. ∗∗p < 0.005, ∗∗∗p < 0.001. CCSQ, The Chinese College-student Stress Questionnaire; CSQ, Coping Style Questionnaire; EPQ-RSC, the Revised Eysenck Personality Questionnaire Short Scale for Chinese; OGCAS, Online Game Cognitive Addiction Scale; CIAS, Chinese version of the Internet Addiction Scale.