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. Author manuscript; available in PMC: 2017 Dec 1.
Published in final edited form as: J Pain. 2016 Sep 9;17(12):1302–1317. doi: 10.1016/j.jpain.2016.08.011

Table 2.

Participant open-ended response to the Game Experience Survey.

Question Sample Response 1 Sample Response 2 Sample Response 3
What did you like
most about the
game?
“It was a fun way to
engage my back in
exercise and I was
most focused on the
game than the pain
in my body.”
“The levels increased
in difficulty, not too
much, but enough to
make each level
more challenging.”
“The game was fun
and interactive. I do
not like video games
or anything related
to them, but I
enjoyed playing this
game.”
What did you like
least about the
game?
“I didn’t like how low
the balls went, but
that was only
because of my back.”
“When it threw balls
at my feet I had to
bend lower, that was
not cool. It hurt my
back the most.”
“The bending over to
hit the extra points
ball. That caused
minor pain in my
back and seemed
difficult for someone
with back pain.”
What would make
the game better?
Have a variety of
avatars, be able to
have a wider range of
motion (move
around more)
Possibility of
different colors. If
someone is
red/green color
deficient, they would
not be able to
differentiate
between the body
throws and head
throws aside from
sound.
Having different
arenas, more talking
from the game would
make it feel more
interactive
What would make
the game easier to
learn?
Practice rounds that
incorporate different
ball speeds and
target ranges (high
and low targets)
I think getting more
practice would make
it easier to learn.
Nothing, the practice
round did its job and
helped to be able to
know what to expect.