Skip to main content
. 2016 Aug 15;2:46. doi: 10.1186/s40814-016-0091-x

Table 1.

CUG involvement in the project

Stage Project month Key tasks relating to CUG involvement
Pre-development stage
----
Stage 1
1 1. Establishing team
2. Discussing aims
2 1. Defining and establishing aims
2. Identifying potential theory base
3. Identifying target user group and other related stakeholders
3 Animation:
 1. Define theory
 2. Recruit CUG members
  2a) Welcome and introduce to team and online discussion forum mechanisms
  2b) Identify why interested/motivated for project
  2c) Set expectations of project
Activity plan:
 1. Define theory
Stage 1
----
Stage 2
----
Stage 3
4 Animation:
 1. Storyboard iteration 1
 2. Moodboards
 3. Seek research team and CUG feedback to identify the “look”
 4. CUG discussion based on game theory on type and level of interactivity
wIME pilot evaluation:
 1. Identify key themes and theory to be embedded in animation and the wIME
5 Animation:
 1. Pre-visualisation of the look based on CUG feedback
 2. Iteration 2 of look—CUG feedback sought
Activity plan:
 1. CUG discussion on facilitators and barriers to activity-informing narrative
wIME pilot evaluation:
 1. Finalise key themes and theories
Stage 2
----
Stage 4
6 Animation:
 1. Discuss with CUG the kinds of activities to be used in the animation, using public forum threads to facilitate and inform the discussion too
wIME pilot evaluation:
 1. Used CUG discussions on facilitators and barriers to inform vignette design for pilot evaluation
Stage 3
----
Stage 4
7 Animation:
 1. Character artist develop eight prototype characters. Feedback from CUG and online survey. Changes made to characters based on feedback and least popular ones removed.
 2. Three activities for inclusion in animation selected based on CUG discussion.
wIME pilot evaluation:
 1. Develop first iteration vignettes and seek CUG feedback.
Stage 3 8 Animation:
 1. Revise characters
 2. Create background settings for animation
 3. Begin building 3D animation elements
wIME pilot evaluation:
 1. Embed theory in second iteration of vignettes
Stage 2
----
Stage 3
9 Animation:
 1. Develop narrative, audio, and visual storyboards. Seek CUG feedback.
wIME pilot evaluation:
 1. Identify questions for pilot evaluation
 2. Submit ethical application
Stage 2
----
Stage 3
----
Stage 4
10 Animation:
 1. Iteration 2 of narratives
 2. Integrate storyboards into animation.
 3. CUG feedback on narrative and look
11–13 Animation:
 1. Integration of feedback and continued development of animation
Stage 1
----
Stage 4
14 Animation:
 1. Feedback on usability
Action plan:
 1. Key theories identified
 2. Content of action plan identified
 3. Seek CUG feedback
Stage 4
----
Stage 5
15 Animation:
 1. Final iteration and pilot evaluation begins
Action plan:
 1. Integrate feedback to develop second iteration
 2. Seek feedback
Stage 2
----
Stage 4
----
Stage 5
16–18 Animation and wIME:
 1. Pilot evaluation active
 2. Updating CUG on pilot testing progress monthly
Activity plan:
 1. CUG feedback on activity plan
 2. Final iteration of activity plan
Stage 5 19 1. Analysis
2. CUG feedback on interpretation of data
3. Final debriefing with CUG