Table 1.
Stage | Project month | Key tasks relating to CUG involvement |
---|---|---|
Pre-development stage ---- Stage 1 |
1 | 1. Establishing team |
2. Discussing aims | ||
2 | 1. Defining and establishing aims | |
2. Identifying potential theory base | ||
3. Identifying target user group and other related stakeholders | ||
3 | Animation: | |
1. Define theory | ||
2. Recruit CUG members | ||
2a) Welcome and introduce to team and online discussion forum mechanisms | ||
2b) Identify why interested/motivated for project | ||
2c) Set expectations of project | ||
Activity plan: | ||
1. Define theory | ||
Stage 1 ---- Stage 2 ---- Stage 3 |
4 | Animation: |
1. Storyboard iteration 1 | ||
2. Moodboards | ||
3. Seek research team and CUG feedback to identify the “look” | ||
4. CUG discussion based on game theory on type and level of interactivity | ||
wIME pilot evaluation: | ||
1. Identify key themes and theory to be embedded in animation and the wIME | ||
5 | Animation: | |
1. Pre-visualisation of the look based on CUG feedback | ||
2. Iteration 2 of look—CUG feedback sought | ||
Activity plan: | ||
1. CUG discussion on facilitators and barriers to activity-informing narrative | ||
wIME pilot evaluation: | ||
1. Finalise key themes and theories | ||
Stage 2 ---- Stage 4 |
6 | Animation: |
1. Discuss with CUG the kinds of activities to be used in the animation, using public forum threads to facilitate and inform the discussion too | ||
wIME pilot evaluation: | ||
1. Used CUG discussions on facilitators and barriers to inform vignette design for pilot evaluation | ||
Stage 3 ---- Stage 4 |
7 | Animation: |
1. Character artist develop eight prototype characters. Feedback from CUG and online survey. Changes made to characters based on feedback and least popular ones removed. | ||
2. Three activities for inclusion in animation selected based on CUG discussion. | ||
wIME pilot evaluation: | ||
1. Develop first iteration vignettes and seek CUG feedback. | ||
Stage 3 | 8 | Animation: |
1. Revise characters | ||
2. Create background settings for animation | ||
3. Begin building 3D animation elements | ||
wIME pilot evaluation: | ||
1. Embed theory in second iteration of vignettes | ||
Stage 2 ---- Stage 3 |
9 | Animation: |
1. Develop narrative, audio, and visual storyboards. Seek CUG feedback. | ||
wIME pilot evaluation: | ||
1. Identify questions for pilot evaluation | ||
2. Submit ethical application | ||
Stage 2 ---- Stage 3 ---- Stage 4 |
10 | Animation: |
1. Iteration 2 of narratives | ||
2. Integrate storyboards into animation. | ||
3. CUG feedback on narrative and look | ||
11–13 | Animation: | |
1. Integration of feedback and continued development of animation | ||
Stage 1 ---- Stage 4 |
14 | Animation: |
1. Feedback on usability | ||
Action plan: | ||
1. Key theories identified | ||
2. Content of action plan identified | ||
3. Seek CUG feedback | ||
Stage 4 ---- Stage 5 |
15 | Animation: |
1. Final iteration and pilot evaluation begins | ||
Action plan: | ||
1. Integrate feedback to develop second iteration | ||
2. Seek feedback | ||
Stage 2 ---- Stage 4 ---- Stage 5 |
16–18 | Animation and wIME: |
1. Pilot evaluation active | ||
2. Updating CUG on pilot testing progress monthly | ||
Activity plan: | ||
1. CUG feedback on activity plan | ||
2. Final iteration of activity plan | ||
Stage 5 | 19 | 1. Analysis |
2. CUG feedback on interpretation of data | ||
3. Final debriefing with CUG |