Table 3.
Overall GPIUS-2 score | Preference for online social interaction | Mood regulation | Cognitive preoccupation | Compulsive Internet use | Negative outcomes | |
---|---|---|---|---|---|---|
SEEKING | r = −0.16*** | r = −0.16*** | r = −0.05 | r = −0.13*** | r = −0.13*** | r = −0.20*** |
CARE | r = −0.14*** | r = −0.22*** | r = −0.03 | r = −0.07 | r = −0.08* | r = −0.18*** |
PLAY | r = −0.17*** | r = −0.27*** | r = −0.09* | r = −0.11** | r = −0.05 | r = −0.16*** |
FEAR | r = 0.24*** | r = 0.16*** | r = 0.24*** | r = 0.22*** | r = 0.17*** | r = 0.11** |
ANGER | r = 0.13*** | r = 0.11** | r = 0.12** | r = 0.17*** | r = 0.05 | r = 0.05 |
SADNESS | r = 0.23*** | r = 0.10* | r = 0.28*** | r = 0.24*** | r = 0.13*** | r = 0.08 |
Spirituality | r = 0.02 | r = −0.01 | r = −0.03 | r = 0.07 | r = 0.03 | r = 0.04 |
All reported p-values are two-tailed.
p <= 0.001,
p <= 0.01,
p <= 0.05.