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. 2016 Dec 6;18(12):e315. doi: 10.2196/jmir.6759

Figure 1.

Figure 1

Time series of daily steps for 2 sample users (a, b). Both cases show significant increases in daily steps after the first experiential query for Pokémon Go (t0). Whereas before t0 both users take less than 5000 steps a day, after t0 they regularly reach around 15,000 steps a day.